Passing on STDs Cheating on a lover Going to prison Skipping a funeral Trying drugs Trying to get away with bad things done in a Life. It is a feature in Billie that let you edit anyone's name, looks, and stats in the game and be able to change this as many times as you want, excluding skin color.
However, you cannot change your birthday, conception method, sibling(s), or pet color. After you edit a character, on the journal it's written stuff such as “I'm not sure what has gotten into my (name) lately”, “My (name) seems like a whole different person” etc.
Additionally, each parent has some hidden stats that you can edit, including Craziness, Happiness, Health, Looks, Sexuality, Smarts, and Willpower. Step-parents will also have the Kindness stat figured in, so you may want to play around this if you don’t want a wicked stepmom or stepdad picking fights on you each time you hit that Age button and move forward another year.
As for your siblings, appearance is also fully customizable like it is for your parents, and you can edit all visible stats (Smarts, Looks, Petulance) except for Relationship. For those who may not be familiar with the stat, Petulance would determine how likely a sibling is to, say, pick a fight with you or react negatively during a conversation/toward a compliment.
That assumption, however, is officially out the window, thanks to the Goode update, as the Optometrist feature is one of the key additions to the game that don’t involve playing around with numbers and fully customizing your virtual world. Instead, you’ll need to wait for a prompt informing you that your eyesight is failing, with one of your parents pointing out that you need to visit your eye doctor to get your vision checked.
If you aren’t living under the rocks, then you might definitely be having a clue or two about this extremely popular text-based simulation game. For example, becoming a farmer, dentist, chef, social media star, or even the Prime Minister, the game offers various professions to choose from.
With the introduction of the Goode in Billie, you could now edit just about anything: right from your stats, to your parents, co-workers, friends. Now coming back to this feature, when you create a new character in the game, there will be the usual pieces of information like the name, gender, country, and birthplace.
For the attributes section, first off there are the usual features like Happiness, Health, Smart, and Looks. Using it, you could now also tweak some hidden stats, including Athleticism, Discipline, Fertility, Karma, Sexuality, and Willpower.
Fertility: Your ability to bear a child Karma : How well you react to challenges, could be easily increased or decreased Sexuality: Determining whether you belong to Straight, Bisexual or gay; Willpower: Find out how strong are you in resisting doing bad things. You cannot customize any stats during the initial and latter half of your life, including Baby, young child, teenager, middle-aged and senior citizen.
However, we guess you do away with this caveat, as looks matter than most when you are at the prime of your life, and the game allows full customizations during this golden age of your character. If you head over to your parent’s profile, you could see their age, marital status, relationship, and occupation.
Furthermore, stats on their relationship, generosity, money, and religiousness are also visible. But what you could edit this time is Craziness, happiness, Looks, Sexuality, Smartness, and Willpower.
These include Health, Smart, Looks, Craziness, Happiness, Sexuality, and Willpower. These include Looks, Grades, Health, Craziness, Happiness, Sexuality, Smartness, and Willpower.
For example, you could reduce the strictness of your principal or decrease the professionalism of your boss in the office. As fir your boss, you could edit his Professionalism, Coolness, Craziness, Happiness, Sexuality, Smartness.
As you might have noticed, there is literally a countless number of modifications possible, from your parents and grandparents all the way up to the professional level, including your boss. Conquest Battles are one of the few things that are quite difficult in Assassin’s Creed Odyssey.
Use your HUD radar to quickly locate the leader and then use that information to gauge how strong the current region is. The objective that you receive in the battle is pretty much the same no matter which sort of fight you are taking part in.
The meters that you see at the top of your screen during the battle are used to signify the strength of each army. The meter of the enemy will be red if you choose the blue fights and vice versa.
Remember that if you join the side of the nation that is attacking, the fight will be much more difficult but will also have much greater rewards for you to collect. Defending is very easy comparatively but it has the cost of not giving you rewards which are that great upon completion.
This will allow you to deal a lot of damage and will have a huge effect on the speed by which the battle ends. Killing them will not have enough of an impact on the fight to get you the victory, which is why your sole target should the elite soldiers which are a part of the enemy’s army.
Defeating the hero will net you an unparalleled gain and thus, choose him as your highest priority target. If you are able to take down the captains whenever you see them, this will have a huge effect on their meter and the fight will be over much more quickly than it would use any other method.
Assassin’s Creed: Odyssey Wiki Beginners Tips3Walkthrough2Choices, Consequences, Romance, Endings3Combat, Naval Combat, Stealth, and Ship Upgrades6Tombs, Side Quests, Puzzles, Secrets, Side Activities 10Weapons, Armor, Engravings, Abilities4Enemies and Bosses1Materials Farming Tips2Animals and Mounts2 Note: If using an Xbox 360 controller, turn it off in the settings' menu in order to use ~ to display the console window.
Setgs fMoveRunMult # Set run speed; default is 4. Disableallmines Disable all mines. Set ownership Give player ownership of selected item.
Player.STAV damage resist Set percentage of physical damage absorbed by player. Player.STAV poison resist Set percentage of poison damage absorbed by player.
Player.STAV fire resist Set percentage of fire damage absorbed by player. Reset health Fully heal player or selected NPC.
Player.modal health Permanently set player's maximum HP player.SRM Free repair up to your repair level player.setweaponhealthperc 100 Restore equipped weapon to 100% Sets fVATSDistanceFactor 0.0001 Perfect V.A.T.S. Harbinger of War (20 points) Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 points) Reached Level 14 with Neutral Karma. Ambassador of Peace (20 points) Reached Level 14 with Good Karma.
Scourge of Humanity (30 points) Reached Level 20 with Bad Karma. Paradigm of Humanity (30 points) Reached Level 20 with Neutral Karma.
ONEMA Scouting Party (20 points) Discovered 100 locations. Psychotic Prankster (10 points) Placed a grenade or mine while pick pocketing.
The Bigger They Are... (20 points) Kill all the Super Mutant Behemoths. Yes, I Play with Dolls (10 points) Collected 10 Vaulted Bobble heads.
If you’re heading into seemingly hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. When you're done talking with your characters father about the “Generalized Occupational Aptitude Test”, your father will sit down at his desk; near the top right corner of his desk is your first Limited Edition Vaulted Bobble head.
First, go to the Marigold Station, in Gray ditch, in there, you will find an information kiosk/desk thing with a body and a footage. Then continue to explore the tunnels until you find a room with a siren like spinning light above it.
Then you want to find a small town called Girder shade (way on the west side of the map and a little south, close to the entrance of Vault 112). He does not run out of caps, like other sales people in the game, so you can repeat as many times as you want.
For infinite experience in Fallout 3, you need to be at least level 10 and have the Sandman Perk. It allows you to silently kill people in their sleep with an added EXP bonus every time.
A good spot for this glitch is in a town in the South called, An dale. When everyone is asleep, sneak into a house, crouch, and use the Murder skill that comes with the Sandman Perk.
Best of all, using this murder trick has no effect on your Karma, and you will get 50 EXP every time, which is a lot in this game. Collect the following hidden bobble heads to gain +10 to a skill or +1 to a stat.
Endurance : Death claw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse. Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
Agility : Greener Pastures Disposal, in the small office covered in radiation. Barter : Evergreen Mills, in back of the Market Bazaar on a shelf in the upper right side behind the Raider Trader that does not attack.
Big Guns : Fort Constantine, in the basement of the CO Quarters inside a safe in the wall. Energy Weapons : Raven hold Explosives : WML Broadcast Station, turn on your local map.
Melee Weapons : Munich Building, just before you leave the Virulent Under chambers, on the floor next to the door. Science : Vault 106, on a table in middle of the living quarters second level main room.
Use the power switch on the wall to your left and enter the Armory door, then search the shelves. Sneak : Lao GUI Tunnels, on top of a metal box in the Den, on the right of the map near some water.
Speech : Paradise Falls, on a table inside Ecology's pad (Slave Master's house). Unarmed : Necropolis, go directly west from Casey Smith's garage.
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back.
The text is about a virus infecting their Archetype, and at the end it repeats parts of the song “Archetype” by Fear Factory: “the infection has been removed, the soul of this machine has improved”. One option when you agree to help him is gaining permission to kill Dr Zimmer and his bodyguard.
When Zimmer attempts to leave to look for Darkness, you can still kill him and his bodyguard with no penalty from the locals. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry).
Sell them to the local shops (Crater side Supplies, The Restaurant, Moriarty's Saloon, etc.). Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them.
Remember to sell some things you gather to the shop owners because you cannot fast travel when over encumbered. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton.
At the southeastern corner you can find an NPC that will buy those books for 100 caps each. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and that she will pay you.
You may end up with a negative number of skill points after leveling up due to cheat code use. To fix this, display the console window at the point allocation screen.
Type CloseAllMenus to close the skill menu and bring it back again. You should have a positive amount of skill points, and should no longer need to reload a saved game before you leveled up.
Unload all your equipment on a companion character, or acquire the house in Megaton and use its lockers to store stuff. Click the “Buttercup” speech option over and over to gain XP.
If you’re running out of room in your inventory and don’t want to ditch any of your gear, consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey (temporarily).
If you have bad karma (or don’t mind having even worse karma), head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant.
But if you can do this, you’ll find a guy endlessly walking around the settlement (he’s usually at or near the bar, but can be elsewhere). When you get near him, he’ll stop you automatically, tell you he found some cool stuff on a recent raid, and give you some of what he got (it will be either some ammunition, Bottle Caps, or various aid items).
The house with the Luck bobble head also contains a hidden shrine to Abraham Lincoln. There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobble head.
Note: Skills and attributes are written in small letters, together as one word. Here’s another great technique, if you’re carrying too much stuff and find yourself encumbered.
Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you’ve slain, and then go back at a later date to get your stuff back. You can find a sniper rifle and other supplies hidden in a rock near Megaton.
If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap Metal in your inventory.
In return, he'll offer up 5.56 mm Rounds, Frag Grenades, Railways, and Stamps, and you can choose which you want. Then, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector.
Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56 mm ammunition, Frag Grenades, Railways and Stamps. At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover.
This is a reference to a song by Tommy James And The Shells called “Crimson And Clover”. The first part of the schematic for the Dart Gun are found at the MDPL05 Power Station on the northwest tip of the Capital Wasteland.
Another part is obtained from Hannibal Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Ten penny Tower.
Parts required are a toy car, surgical tubing, paint gun, and Rad scorpion poison gland. Go to the Minefield then head north if you keep going you'll eventually pick up a radio signal from the alien spacecraft when you find it there is a spacecraft and special gun with limited ammo.
Here's an awesome technique to save Action Points (AP) used in VATS. You'll retain your AP but still be aiming at the part of the enemy's body in question that you were in VATS.
If you shoot quickly enough, you should still strike the desired area without having to expend any AP whatsoever. If you want to earn infinite amounts of good karma, head to Big Town.
If you go there at night, the town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the few residents of Big Town slay, a small amount of good karma can be earned.
Repeat this process as much as you want for the amount of good karma desired. Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition.
The supply shop woman in Megaton is an ideal choice. She has some high value items that you would otherwise spend a fortune on, including all the stuff for your house and a schematic for the Rocket Launcher.
4. Now buy back the cheaper of the two like items and complete the transaction, but do not leave the trade session. 6. From here, the game will remain glitched and you will be able to sell the same item high and buy it back low until you have drained her money completely.
If you want, you can hold onto the item as it will be fully repaired simply keep it on the final round which will leave her with a small amount of money. The transaction price will go dim and remain at whatever amount of money she has left.
Stamps, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe her a few caps depending on how much of her stuff you added to the deal.
The longer you wait, the more robust her inventory will become and the more caps she'll have for you to take when you're ready to do this all over again. Place frag mines behind the mere standing against the wall in Crater side Supply (found in Megaton) then quickly pick them up.
Get close to the back side of the wall that the mere is leaning against and place a mine. To get the passcode to the experimental MIRV gun, collect all the Keller family transcripts.
The gun is the named Fat Man, and it shoots eight mininukes at a time. If you find yourself falling off a bridge or cliff, simply save the game in midair close to the ground and reload it.
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. In the Underworld (located inside the Museum of History), there is a ghoul named “Mister Crowley”.
Then, go into third person, pull out the later pistol, and hold down the aim button. Of' Painless is a Hunting Rifle that shoots faster than a normal one.
To get it the easy way with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to you, which opens a safe in the corner of the room that Dave is usually in, There you will find Of' Painless, Or you can just go in “Guns Blazing” and shoot everyone and take the key from his body and open the safe. Choose the child at heart speech, and she will tell you Billy Creel (the man that looks after her) put a safe in their house.
All you have to do is find it near the shelves in the corner (it is a floor safe) open it and take the magnum. Work well; Chinese assault rifle, or combat shotgun up close.
Aim low with the missile launcher because it tends to wander a bit in flight. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse.
Also, when in an area controlled by Super Mutants, always check the gore bags. As you'd probably know, to successfully steal an item without getting caught (which will warrant any person “detecting” you to take away everything you stole) is to steal an item in crouch mode with the “hidden” description viewable on your screen.
There are however, some times that are constantly guarded (or simply because your sneak skill isn't high enough) which makes it almost impossible to steal the item without detection. An extremely easy workaround method is to utilize the “grab” ability (default key “Z”), grab the item and move to a darker corner of the room, until the “detected” description turns to “hidden”.
Exploding pants (see: Pant Exploded in PIBOR) in Fallout 3 refers to a technique to blow up an enemy by successfully planting a grenade in their inventory (via pick pocketing). A successful grenade plant will warrant an instant kill...as well possibly increasing the alert level of target's allies (if any).
:p Despite popular belief...mutants cannot be targeted for this technique (although there are suspicious of it possible through a “Herbert saga” in the GDR radio station), thus >Mutants cannot have their pants blown off. This also applies to animals, robots or any enemy that cannot be “pick pocketed;” 2. Player must be in sneak mode.
There are some rare cases where you can still attempt to pick pocket while the enemy is in “Caution” mode. Usually works, if the enemy doesn't have a direct line of sight to your position.
Thus, the only way to use this technique against hostile human opponents is to conduct it in areas where there isn't a directlineofsight, such as corridors. Mind you that the successful pant will explode in a few seconds, which means you need to hurry as far away from the target as possible.
This also means that if you successfully plant a grenade in an open space, there is a good chance that you will also get injured in the process. Ten penny : Ten penny Tower Eulogy Jones : Paradise Falls Shade Hat : Wasteland Survival Guide Mission (optional quest reward).
Use the following trick where getting off a high location is a shortcut that will save you time and walking a long distance. Immediately as it leaves your hand, jump off the edge on top of the falling Bottle cap mine.
The Bottle cap mine seems to fall slower than other objects, making it somewhat easier to land on. If you want to jump off a really high building and survive, just before you land activate V.A.T.S.
When you get a high enough Small Guns skill, your sniper rifles and .44 magnums should be steady aimed when you're in the scope. Enter the room where an outcast was observing a computer, then go up to the door on your left, (you need a lock pick skill of 75) and get all the ammo in the containers.
And there will be a crater just on the other side of the endofthemap barrier and inside it is what appears to be dinosaur eggs. When you're hacking, the excess symbols between viable passwords selected and used to your advantage.
You'll need to find clusters of symbols bracketed by parentheses, such as (%$*!^*&), which can be highlighted as a whole. Submitting this should result in a removal of a bad password or fully replenish your attempts.
The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you'll encounter many Death Claws, you may want to set the difficulty to “Very Easy” before exploring this area.
Keep moving past it and a downed Brotherhood of Steel Initiate will be on the ground. The rifle does 21 damage but it's way better than the sniper and a lot easier to repair and find ammo for it.
You don't need a high speech level to get on it, after completing it you can continuously ask the same thing and get the EXP. This problem works as of patch 1.10 and is a great way to get the Silver Lounged Devil trophy.
Head due north from the MDPL13 Power Station and you'll soon find a small mountain. On the east side of this mountain you'll pick up a Recon Craft Theta radio signal.
This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you'll soon come across the source of the signal just west of that: a downed flying saucer.
Near the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical hits frequently and is the bane of Behemoths.
It's a line David Banner says repeatedly in The Incredible Hulk TV series from the 80s. Instead of going to Megaton or the GDR radio station, go to Rivet City, and talk to Doctor Li.
If this is done when you get to the GDR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.
Butch In Rivet City, after completing Trouble on the Home front Sergeant Rl3 A robot who can be bought of a wasteland wandering salesman named Tinker Fawkes Must be saved in Vault 87 Star Paladin Cross Found in the Citadel Jericho Found in Megaton Clover A slave bought in Paradise Falls Charon A ghoul whose contract must be purchased Ahzrukhal in The Underworld Dog meat A dog found in the scrapyard In the southeastern corner of the caves is a pool of blood under a column of rock.
In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun. =Weiser Wife= After getting access to Little Lamplight, you’ll find a child named “Billy” who will sell you the Weiser Wife, an augmented Laser Rifle, for 500 caps.
=Abe Lincoln’s Repeater Rifle= Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, there is a central room with a gun case.
You have to have saved Red, then helped Big Town from the super mutants. It will be increased by one as long as you hold it, but once you drop it your luck is reduced back to normal.
This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies “So's your face.” In Girder shade, in the southwest corner of the world map, the town fetch, Ronald, has a Takeoff Shotgun named the Kneecapped.
You’ll have to kill him to get it, passively (via a pissed off rad scorpion) or actively (a shot to the head). In Evergreen Mills, in the southwest corner of the world map, you’ll find a heavily protected raider hideout, including a Super Mutant Behemoth.
Inside the center building is a series of caves where the raiders have set up a brothel and a bar. Once you gain access to the Brotherhood Citadel you can take, search or lock pick anything that you want.
Items and Smugglers End, a powerful laser pistol. This cheat only applies to the Operation Anchorage downloadable content pack.
As soon as you are able to control your own strike team, you'll be able to get specific weapon loadouts from a terminal. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song “Archetype” by Fear Factory: “the infection has been removed, the soul of this machine has improved”.
To successfully steal an item without getting caught you must take it in crouch mode with the “hidden” description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill.
Simply grab the item and move to a darker part of the room until the “detected” description turns to “hidden”. When you are in control of your strike team you can get specific weapon loadouts from a terminal.
Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. In the Publishing wing of Hubris Comics, some terminals will allow you to play a text based adventure (Ala Work: The Great Underground Empire) called “Reign of Greek” (beta).
The objective of this game is to kill Greek, for which there is no physical reward. Study up on your text based adventures before venturing out on your quest: Use the commands N S E W for directions, and use basic terms to speak to people.
This is the name of the fort where Lucien La chance lives for the Dark Brotherhood side story in The Elder Scrolls 4: Oblivion. The following method is used to put something into the target's pockets, rather than removing things.
Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own.
If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load and you will be able to pickpocket his unique head wrap (Charisma +1. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating.
Dog meat, the only animal character you can have as your friend, is in a place called Scrapyard. If you accept Moira Brown's quest to go to a place called Minefield, then you will likely encounter Scrapyard on the way.
Complete the following achievements to unlock Microsoft Gamer score points. True Mortal (20 points) : Reached Level 30 with Neutral Karma.
It is found at Merest Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Are if you have already completed the “Blood Ties” quest to make both communities allies.
Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage. Gain access to Little Lamplight, and find the child named “Billy”.
Eulogy Jones : Paradise Falls Mr. Burke : Megaton or Prewar business wear Shade Hat : Wasteland Survival Guide Mission (optional quest reward) Ten penny : Ten penny Tower There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobble head.
It can be obtained from Butch after the “Trouble At The Home Front” quest by either killing him or getting him as a follower. Use the following trick where getting off a high location is a shortcut that will save you time and walking a long distance.
Immediately as it leaves your hand, jump off the edge on top of the falling Bottle cap mine. The Bottle cap mine seems to fall slower than other objects, making it somewhat easier to land on.
Protection's Gaze is a unique laser pistol that fires a cluster of beams at the same time. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol.
The weapon is constructed from parts of the Mechanism's Protection assistant at the Robot Repair Center at Canterbury Commons. If you are having trouble carrying with over encumbrance, this cool trick could help you tote around some extra gear.
First go through and clear an area of enemies, then grab (Click the right analog stick) a 55 gallon drum. Fill up the drum by physically picking up items and dropping them in and you'll have an instant “shopping cart” for all your stuff.
You can even fast travel with it but when you appear at your destination the drum falls to the ground and you have to pick it all back up again. Dracula Reference: Lucy West, the woman who kicks off the Blood Ties quest, is probably a reference to Lucy Western, Mind Murray's friend in Bram Stoker's Dracula who is turned into a vampire and then staked by Van Helsing.
You can even go one step further by adding repeated letters that precede them, as in “ted”, “did”, “long”, “ring”, etc. Write down or remember the entire list of words in suffix groups.
For example, if you found that the word “SUFFERING” had two matching letters, any words in the “ING” suffix group would be excluded, but if it had five matches, chances are “bring” is the proper suffix.