Salvaged Ice pick: 0.13dmg (65 pickaxes) 60 hits per tool Pickaxe: 0.12dmg (74 pickaxes) 57 hits per tool Salvaged Axe: 0.09dmg (93 axes) 60 hits per tool Stone Pickaxe: 0.06dmg (379 pickaxes) 22 hits per tool Salvaged Hammer: 0.06dmg (120 hammers) 70 hits per tool Hatchet: 0.05dmg (152 hatchets) 66 hits per tool Jackhammer: 0.05dmg (136 jackhammers) 74 hits per tool Stone Hatchet: 0.03dmg (642 hatchets) 26 hits per tool Rock: 0.02dmg (782 rocks) 32 hits per tool Torch: 0.01dmg (2272 torches) 22 hits per tool Torch(lit): 0.01dmg (8334 torches) 6 hits per tool Notes:Explosive rounds inflict nearly the same damage to the weak side as the strong side of walls at 1.1x.
The flamethrower starts a fire after a burst of 13 fuel, but it doesn't inflict damage to stone walls. Both stone square and triangle foundations share the same characteristics as the stonewall.
The weak side of the foundations are the light gray floor, while the vertical faces that show the outline of brick are the strong faces. Stone door frames share the same characteristics as the stonewall.
So destroying a stone door frame that held an armored door will cost the defender more to replace, compared to just destroying one of their stone walls. Stone windows share the same characteristics as the stonewall.
Wooden window bars are weaker than the stone window, but they are awkward to destroy. If a stone window has wooden window bars then consider using a flamethrower to get through the window bars. Both stone square and triangle floors share the same characteristics as the stonewall.
Not to be confused with foundations, the floor building entity is often a ceiling. So if you were directly underneath a loot room which had a stone floor, you could break through upwards for 10x melee damage, or 2x firearm damage. Both stonewall and floor frames share the characteristics as the stonewall with the exception that neither seem to have weak faces.
1You can also just do the outside of your base metal or only bits people can see so people think that it is fully metal and get more scared of raiding it but this could also make it more enticing The Satchel Charge is an unreliable raiding tool that can be used to destroy player-made buildings for the purpose of entering other players bases and looting them.
The Timed Explosive Charge (commonly referred to as “C4”) is a draftable explosive weapon that can be thrown onto walls, doors, or deployable items. Once a Timed Explosive Charge has been thrown, it will automatically arm itself and then detonate after 10 seconds.
The Smoke Rocket is no longer available in vanilla rust. It created a thick cloud of smoke to blind enemies, for gaining ground on offense or gaining time on defense.
×1,00049 min 54 sec-×20,000 Double Barrel Shotgun ×1,2501 hours 2 min 24 sec-×12,500 Hokey Pistol ×55624 min 48 sec-×2,780 Hokey Pistol ×47721 min 16 sec-×4,770 Hokey Pistol 12 Gauge Incendiary Shell Though be aware that double doors cost double the amount that normal doors do.