To refuel while flying you hold down ALT to Free look and look back at the Fuel Tank. Since it is notoriously difficult to fly the Mini copter, large groups of players (aka “clans”) should ensure their pilots are well practiced.
An unlucky crash at a crucial moment can lead to huge losses. Though if a crash seems unavoidable, the Mini copter can be jumped out of on the last second, avoiding taking damage altogether.
Mini copters allow players to get an overview perspective of the map and experience the game in a way they’ve never been able to before Use as a location device, similar to a bat signal for players not in your party Air raids, evacuations, and reconnaissance on enemy bases Potential future for this becoming a vessel that can be used when transitioning to a different server Spawn the Mini copter into the game for custom events and mayhem Adds additional interactions for players to use and be creative with Admins using the Mini copter can advertise a unique aspect of their RUST servers, especially once modded Provide an additional means for transportation in the game beyond running, walking, boating and swimming Scrapped together with a handful of pieces, the Mini copters appear to sit on the frame of a rusted boat trailer, with the wheels intact.
Two makeshift chairs have been welded on, but mind the bubble gum when sitting down. The tail rudder appears to be made out of sheet metal resembling a stop sign.
Directly behind the captain’s chair is a small red container, with the word “fuel” scribbled in white paint, sitting atop the portable engine. The rear and main rotor blades appear to be made of a thin sheet metal resembling, quite possibly, the only legitimate items to be grafted onto this contraption.
One chair is designed for the pilot, closest to the engine, with a control stick positioned just behind the passenger’s seat. This occurs regardless if it housed properly or not, similar to the rowboat, hot air balloon, and Rib.
Each hit with the hammer will heal 52 damage and consume 13 metal fragments. When a Mini copter hits 0 health, whether from decay or player damage, it will explode into a ball of flame, covering the ground with fire.
To turn the Mini copter on, simply add low-grade fuel to the gas tank behind the captain’s chair. It can hold up to 500 low-grade fuel, which can run the Mini copter in the air for a total of 16 minutes and 30 seconds before the engine disengages.
There isn’t a mechanism to disengage specifically, but it will shut off automatically if a player exits the captain’s chair by pressing the space bar key. Note that this RUST admin command does not work from Icon platforms and does require being logged into the game server.
ToolQuantityTimeFuelSulfur 40 mm HE Grenade 119 sec-- Rocket 26 sec×60×2,800 Incendiary Rocket 151 min 24 sec×3,795×9,150 High Velocity Rocket 312 sec-×600 SAM Site ×68 sec-×60 Timed Explosive Charge 110 sec×60×2,200 Assault Rifle ×3001 min 18 sec-×999 Assault Rifle Explosive 5.56 Rifle Ammo 6You can now easily obtain elite crates without a single card thanks to the Mini copter update, here's how:Before you can do this you're going to need to obtain this list of things: 1 Mini copter ; +/- 200 Low Grade Fuel (Enough fuel to go on the top of the Launch Site building and return to your base); 2 Salvaged Sword's (or other damaging tools/weapons, for more info.
Check this ) 1 Hazmat Suit; +/- 350 mL of water; +/- Enough meds to heal up about 50 HP; Go back to your Mini copter and fly it at low altitude while approaching from the outside of the Launch Site between the 1st destroyed SAM Site and the entrance that you used (WARNING: This needs to be done correctly otherwise you will get shot down by other SAM Sites on the Launch Site) when you slowly reach the top of the Launch Site there will be more SAM Sites that won't shoot you unless you fly higher than altitude that you just need to land; Land the minicopter on the rooftop of the Launch Site big building; Grab the elite crates from the rooftop; Fly back to your home using the exact same path that you used before (but obviously reversed).
3As of the July 2020 update, Mini copters no longer spawn near roads. 2You can use your minicopter to fly over too few monuments without needing any cards.
Great for making easy landings or having smooth, albeit slow flight.HOWEVER, if you have the ability to increase your sensitivity to something like, 16,400 dpi, then you basically enter “COMBAT MODE”, meaning slight movements of the mouse reflect serious tilting and maneuvering in-flight. This means, after a lot of practice, you can dodge trees while flying low through a forest, or buzzing a monument for a quick drop off or pick up.
So a majority of your crashes will be from sailing sideways into bases or trees. 0You can use mini copters to get into train yard without a key card / fuse by flying it over the main building and falling on the roof, after healing up to roughly 75HP you can jump down without dying.
“License” shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. For the purposes of this definition, “control” means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims license by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted.
If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. The contents of the NOTICE file are for informational purposes only and do not modify the License.
You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE.
You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. It then flies around and patrols monuments randomly, with the only known and guaranteed waypoint being the Airfield.
If the helicopter sees a player, it will open fire (depending on certain conditions listed below). The Attack Helicopter has two automatic guns (presumably M249s), as well as rockets with the ability to heavily damage buildings.
As of Dev blog 80, the helicopter also has a napalm weapon that rains lingering fire onto the ground, which deters campers and encourages tactical group gameplay. The helicopter only targets players who are wearing three or more pieces of clothing, or have a ranged weapon in their hot bar.
As of Dev blog 100 the Attack Helicopter will not target players armed with a Hunting Bow. It is often hazardous to attack the helicopter alone; cooperation in large groups is recommended.
If the helicopter is not destroyed within 15 minutes of its arrival, it will fly back out to sea and disappear. The loot the helicopter yields is similar to airdrops, but in larger quantities with a higher chance for high-quality items.
Note: As of Dev blog 80 the Attack Helicopter will shoot its missiles in a building blocked area. The napalm weapon of the Attack Helicopter causing damage to a nearby building.
If you shoot the rotors, a small trail of smoke will begin to emerge from them, which starts at light gray color and gets darker as it takes more damage. After taking sufficient damage, the helicopter will start spinning mid-air, plummet diagonally out of the sky with a fiery trail, and crash.
The wreckage will be engulfed in the fuel fire, which is bright and visible from far away (watch your back!). Smoke plumes and four burning loot crates will lay scattered out in the wreckage.
As of Dev blog 194 players can no longer build within a small radius of the crash site. The loot is generally very rewarding and can contain weapon mods, plenty of special ammunition and other treasures.
The helicopter itself breaks into several pieces that you are able to harvest like nodes (using a gathering tool). In order to avoid almost any conflict with the helicopter, make sure that you do not have any ranged weapons on your toolbar.
The helicopter will not DiMaggio while it has a continuous line-of-sight : It will not stop trying to kill you if you equip items listed above while it can see you. It has been observed by some players to see and chase a target (who has 2+ clothing items/ranged weapon(s) in their hot bar), lose & re-establish it's line-of-sight, then approach, but not fire and ultimately lose interest in its target. Stay low, or close to rocks and other obstructions.
However, the helicopter can still be alerted to your presence if there are windows or open doors, and heavily damage the building with its gunfire. However, it does not define the sight of the Attack Helicopter and it will open fire even if you're not in the beam.
Looting the Attack Helicopter's or Bradley APC tank's crash site are the only ways players can get the M249, a powerful light machine gun.