The Detroit Post
Thursday, 21 October, 2021

Rust Do Floors Have A Weak Side

Ava Flores
• Sunday, 15 November, 2020
• 11 min read

Make sure that only completely trusted people have access and that it’s extremely hard to get to. This zone extends 16 meters out from each outer building component such as a wall or foundation.

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You add resources to the tool cupboard, and the cupboard reports how many resources are required to avoid decay with 16 storage slots to hold building materials that are depleted over time. Twig floors and ladders can be placed within building privilege zones without tool cupboard access.

It assures that if someone chases you to your base or door camps you, they won't immediately have access to your loot. There are currently 4 upgrade tiers in building: Wood, Stone, Sheet metal, and Armored.

It can be shredded by fire and hatchets, and costs 100 to 200 wood depending on the building piece to upgrade. Easy and quick to upgrade to, but just having a wood base makes you a huge target.

At a cost of only 100 to 200 metal fragments depending on the building piece to upgrade, it’ll make you look that much more menacing. Not the best without reason, it costs 13 to 25 high quality metal depending on the building piece to upgrade to armored.

Building tiers from left to right: Twig, wood, stone, sheet metal, armored Wood walls can be beaten down to 11 health with a single hatchet from the soft side, then easily finished off with anything else.

The hard side takes 3 hatchets hits to do 1 point of damage. Armored can, albeit slower, also be picked down from the soft side with tools.

At 200 health, wood doors can be taken down in less than a minute with a flamethrower, and nearly as quickly with Hokey pistols or shotguns using handmade shells. While they can’t be burned down, only going up to 250 health means they only take a single C4 or 4 satchel charges to get blasted down.

One of the most important, well-liked, incredibly hated, and hardest things to do in Rust is raiding. Raiding mechanics are constantly being tweaked and balanced, as players push this game to its limits.

You can't do shit about floors, the bottom will be softer and there's no way to change it. Armored: Soft side has a Z shape crossbeam on it.

Wooden Floor • Rust Labs A floor, or a ceiling, depending on where you're standing. This type of floor has been upgraded with a hammer.

Some weapon classes deal greater damage to the soft side of the wall. The strong side has dark outlines of bricks, while the soft side is light gray.

* Inflicts splash damage against building parts.! Can explode a moment after placing/throwing them.~ Placement can be blocked by a tool cupboard.# Causes a horrific amount of fire that spreads, although stone walls are immune to fire damage. F1 Grenade notes:F1 Grenades inflict almost no damage to buildings, even to twig.

Notes:Explosive rounds inflict nearly the same damage to the weak side as the strong side of walls at 1.1x. The flamethrower starts a fire after a burst of 13 fuel, but it doesn't inflict damage to stone walls.

Both stone square and triangle foundations share the same characteristics as the stone wall. The weak side of the foundations are the light gray floor, while the vertical faces that show the outline of brick are the strong faces. Stone door frames share the same characteristics as the stone wall.

So destroying a stone door frame that held an armored door will cost the defender more to replace, compared to just destroying one of their stone walls. Stone windows share the same characteristics as the stone wall. Wooden window bars are weaker than the stone window, but they are awkward to destroy.

If a stone window has wooden window bars then consider using a flamethrower to get through the window bars. Both stone square and triangle floors share the same characteristics as the stone wall. Not to be confused with foundations, the floor building entity is often a ceiling.

So if you were directly underneath a loot room which had a stone floor, you could break through upwards for 10x melee damage, or 2x firearm damage. Both stone wall and floor frames share the characteristics as the stone wall with the exception that neither seem to have weak faces. If possible, print a physical copy of this document and keep it near your computer when you are playing Rust.

A possible location for the quick quite may be taped to the wall next to your computer. I would like to add Bone Clubs to this list for the soft sides of walls.

In Rust, players can create their own structures to protect themselves from threats and store their loot. A Tool Cupboard can be set to bestow privilege on a player and their allies.

Equip the Hammer, face the structure that you want to upgrade (it will be highlighted), and hold right click. Like upgrading structures, one needs a Hammer to repair building objects, as well as the necessary resources and tool cupboard access.

The hammer will then swing at the object, and repair damage at the cost of corresponding resources. Twig Tier components serve as a main foundation for a base's design and can be used to prototype its layout and features.

The costs associated with building a specific component can be viewed in the table to the left. Twig Tier components have 10 health and are extremely susceptible to all types of damage sources.

The Twig Tier components' purpose is not strictly relegated to just building bases. They can be used to build temporary defensive structures, often incorporated in base designs, such as destructible drawbridges platforms.

Similarly, they prove to be an essential, offensive element of raiding as they would allow one to construct raid towers and attach platforms to base walls to use as scaffolding, both of which aid in overcoming obstacles and heights. After the Twig Tier Dev blog 158 update, defenders are concentrating on two methods: building out from bases with closely packed High External Stone Walls and Metal Barricades, or using the fact that Twig cannot be built above Stairs.

The first is expensive; the counter to the latter is to build a twig tower and then place Frames or Doors, then balance a Large Wood Box on top. Upgrade Cost Square Foundation 200 Triangle Foundation 100 Foundation Stairs 100 Square Floor 100 Triangle Floor 50 Wall 200 Half Wall 200 Low Wall 100 Doorway 140 Window 140 Wall Frame 100 Floor Frame 100 Stairs 200 Roof 200 Wood Tier components cannot be built directly, but rather require an existing Twig Tier component to be upgraded using a Hammer.

Upgrade Cost Square Foundation 300 Triangle Foundation 150 Foundation Stairs 150 Square Floor 150 Triangle Floor 75 Wall 300 Half Wall 300 Low Wall 150 Doorway 210 Window 210 Wall Frame 150 Floor Frame 150 Stairs 300 Roof 300 Stone Tier components cannot be built directly, but rather require an existing Twig or Wood Tier component to be upgraded using a Hammer. Stone Tier components have 500 health and are invulnerable to damage inflicted by fire, most tools and regular projectiles.

They are, however, susceptible to high explosive damage, such as Satchel Charges or Rockets. Upgrading to Stone Tier remains a viable alternative for the entirety of the game, though, it is particularly useful during Early to Mid Game as the raw materials needed are relatively abundant and do not require any additional processing.

Upgrade Cost Square Foundation 200 Triangle Foundation 100 Foundation Stairs 200 Square Floor 100 Triangle Floor 50 Wall 200 Half Wall 200 Low Wall 100 Doorway 140 Window 140 Wall Frame 100 Floor Frame 100 Stairs 200 Roof 200 Sheet Tier components cannot be built directly, but rather require an existing Twig, Wood, or Stone Tier component to be upgraded using a Hammer. Most optimal and readily available option, in terms of cost/performance ratio, that a player can have access to.

It is recommended that you always upgrade Floor components as they will remain fully opaque, yet provide all the strength benefits of the Sheet Metal Tier. Armored Tier components have 2000 health and are extremely resistant all sources of damage, except explosives.

Even though the Armored Tier provides the highest degree of protection, it is seldom used mainly due to its prohibitive upgrade cost. In comparison to Sheet Metal Tier components and in terms of explosive resistance, Armored Tier components are only 50% stronger, while being orders of magnitude costlier to produce and maintain.

Naturally, one would feel inclined to build a compact loot room and upgrade it to Armored for maximum protection. However, this may prove to be an ill-conceived idea since Armored Tier attracts the attention of raiders.

Arguably, the most efficient application of the Armored Tier is upgrading Floor tiles. While still quite expensive, the cost to upgrade is halved or even quartered in comparison to regular components, such as Walls and Foundations.

The Tool Cupboard authorizes players to build within 16 meters of any foundation that is attached to the base which it is placed in. Locks can be placed on doors, containers (storage boxes and vending machines) and the Tool Cupboard.

Stability is a reflection of a structure's endurance; the more stable, the less likely it is to fall apart, if it reaches zero, it will break instantly upon placement. A stability percentage is visible when mousing over a building object at melee range.

Stone, sheet metal, and armored tier foundations will take a bit longer (a few days). Here's a guide video that shows you the essentials of Base Building in Rust and a few additional things you might not know.

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