The Detroit Post
Saturday, 16 October, 2021

Rust Cross Platform

Danielle Fletcher
• Saturday, 31 October, 2020
• 7 min read

Unfortunately, plans for that major addition to the title were pushed back to an unspecified date in 2021 due to the workflow interruptions caused by the coronavirus pandemic. Face punch keeps the survival title interesting by throwing new crafting blueprints and items into the fray, which players can slowly gather resources to construct and bolster their forts.

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The company teased that it will have more news about the console release of Rust sometime in 2021, so fans will need to wait for that upcoming announcement to learn anything concrete. Don’t forget to read the second post, where I’ll focus on the full-stack aspect of Rust.

Rust positions itself as an effective programming language targeting all performance, reliability and productivity. Performance means that Rust programs should be able to run without overhead, both in terms of pure speed or memory usage.

Indeed, interpreted languages like JavaScript or Python necessarily incur a performance overhead, even with the best-in-class JIT design, for example due to dynamic typing, which prevents some compiler optimizations. Indeed, about 70% of serious vulnerabilities in software like Chromium, Firefox or Microsoft products are memory safety problems.

On the flip side, there is a slight developer overhead in understanding how the ownership and borrowing rules work, but Rust has improved a lot on that front. More importantly, if you care about performance there will always be some developer overhead: either you use a fully managed language like JavaScript but you will scratch your head when your application gets slow, or you use something a bit more efficient like Java or Go but you can still end up fighting the garbage collector if you’re constrained by RAM, or you use C/C++ which will be efficient but will fire back later when security vulnerabilities are discovered in your software.

While B-tree maps are quite efficient, it’s much harder to write a generic B-tree library in C than in Rust due to the type system, so C programs often end up with less optimized structures like red-black trees. Another example is the Yashmak structure of Rust, which now implements a port of Google’s Swiss Tables, and is therefore more efficient than std::unordered_map in C++.

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The first aspect that makes Rust a programming language of choice for a wide range of use cases is that it works on many platforms. The three most common systems for desktops (including laptops and servers) are in the tier 1 of supported platforms.

If you have a Windows, Linux or OSX system released in the last 10 years, Rust is “guaranteed to work” on it, thanks to exhaustive automated testing. The integration model is essentially to build a native library written in Rust (rather than in C/C++), and invoke it from the main Android/iOS application.

Web Assembly, also known as Was, it is a growing alternative to JavaScript, notably on the web front-end, as it is supported by all the major browsers. And most importantly, it allows one to develop programs in languages like C++ or Rust, and then compile them down to Was.

I haven’t looked at it in detail yet, but there is an online book to get started with Web Assembly in Rust. They constitute the lowest level of software that interacts with hardware components, which includes things like firmware, operating system kernels or bootloaders.

With no_std, you can simply do some “basic” operations such as manipulating memory, performing arithmetic, and of course having control flow. Compare this to languages like Java or Python, for which you need to ship a virtual machine and/or a runtime on a platform before you can run programs on it.

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For example, concepts like java.Io. File simply don’t exist without a supporting OS to provide a file system. Some target systems I mentioned so far are made possible by the ability of Rust to interface with other programming languages.

This is done via simple annotations such as ex tern “C” or #, as well as support libraries such as the std::FFI module and the LBC crate. It’s useful for applications such as monitoring performance, implementing load balancing, mitigating DDoS, etc.

As an example, the AFCEL crate provides a GP GPU computing platform based on Cuba. First, Rust hides a lot of platform -specific elements behind meaningful abstractions in the standard library.

For example, the u32::trailing_zeros function, which counts the number of zero bits at the end of a 32-bit integer, looks quite specific. In C/C++, you would have to support that yourself, and either have plenty of custom #if def in your code to check for various compilers and target systems, or just give up and implement the slow naive loop.

This post was edited to take into account feedback on Reddit, in particular in the “Why Rust ?” section. Syntax wise it is close to Swift; It is more done in an idiomatic way: readable and understandable.


Both protocols support Rust, but I exclude them from this exercise because they have a performance overhead. Rust FFI Java callback with JNIEnvIt looks simple, but this method has a limitation.

Yes, you can implement Send on your own as well as Copy and Clone but to avoid boilerplate code we can use the rust _swig. Swig_ rust auto-generated code for Swap clientele only limitation here, that you’ll need to declare a separate getter method for each field of the To.

Since Swift doesn’t require any proxy (like Ancient) to communicate with Rust, we can use FFI directly, but still, there are many options on how to provide access to data: Create a getter for each field in FFI which takes a pointer to the host object as paras.

Rust, the popular multiplayer survival video game that began life six years ago as the clone of an Area 2 mod, will finally make its way to consoles in 2020, developer Face punch Studios announced during the livestream kicking off Microsoft’s X019 today. Rust launched in Steam Early Access in 2013 and Face punch boasts some 8 million players of the unforgiving survival game, based on Day, since then.

You can open an issue or, if you want to talk, come chat to our Tulip server. Moreover, you can find me (and a bunch of awesome folks) over the #games-and-graphics and #gui-and-ui channels in the Rust Community Discord.

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