The Detroit Post
Tuesday, 19 October, 2021

Rust Can You Jump Off The Lighthouse

Bob Roberts
• Monday, 28 December, 2020
• 9 min read

The Lighthouse is one of several Monuments that can be found on procedurally generated maps in Experimental Rust. The Lighthouse is a tower-like structure, usually located in coastal areas and along shorelines.


Leading all the way up to lantern room at the very top is a spiral staircase. The Lighthouse is mainly populated with regular loot Barrels, although some Basic Crates can spawn inside.

Due to this fact, and since there is a finite collection of recyclers, players must be strategic with their farming and also be able to defend it. With our RUST Recycler Guide, we will shed light on the deeper game mechanics surrounding the recycler, why they are so important to a successful start to the wipe, and how to find them on the game map.

Not all items can recycle, or break down into other components and will be left untouched in the input hopper. When running the recycler, it does take some time for the device to break down items into their components.

If the player has added stacks of items, it will take that many times longer to process. Other players will likely be drawn to your location due to the audible sound of the recycler running and the promise of free loot.

Knowing this fact, players should take precautions to keep themselves out of view while waiting on the recycler to do its thing by hiding, closing doors, etc. Knowing where to find recyclers is a big part of resource farming in RUST.

Recyclers are important for farming resources quickly in the early game when every minute counts. Building up a secure starter base and learning blueprints is a costly endeavor in terms of resources, time, and scrap, which is why knowing where to find recyclers can help players maximize the results of their farming efforts.

Some items that will be gained from boxes and barrels in roadside junk piles will break down into additional scrap. As a player on a farm run, you will encounter more diversity of loot than you have available inventory spaces.

Stackable items are able to be inserted as well and will only take up a single slot inside the recycler. The recycler will slowly start churning out resources over time, much like a furnace or refinery.

Recycled components will appear in a specially reserved output space that can contain up to 6 different item stacks. As soon as components show up in the output containers, toucan and should move them to your inventory.

Keep in mind that should you leave the recycler unattended with items inside, other players can run up to it and take them. We’ve created a listing of maps of these monuments with highlighted locations to make the recyclers easier for you to find.

MonumentRecycler Abandoned CabinsNoAbandoned SupermarketYesAirfieldYesBandit CampYesGiant ExcavatorYesLarge HarborYesSmall HarborYesJunkyardYesLarge Fishing VillageNoLarge Oil RigNoLaunch SiteYesLight HouseYesMilitary TunnelsYesMining OutpostYesOil DomeNoOutpostYesOxum’s Gas StationYesPower PlantYesSatellite DishYesSewer BranchYesSmall Fishing Village 1NoSmall Fishing Village 2NoSmall Oil RigNoTrain YardYesWater Treatment Plants Recycler Locations recycler is easily accessible on the backside of the supermarket. Follow the outside of the building until you ’ve reached a chain-link fence attached to the back wall.

The first can be found inside of Hangar 2, along the left wall behind a group of crates. When facing the building, head to the left side and you ’ll come upon the large doors of a garage.

The recycler will be in this room along a wall and next to a repair bench and across from an oil refinery. The yard of the shipping building is mostly enclosed by chain link fence and crumbling stone walls with plenty of spaces for hopping over.

The recycler will be to the left of the lift along the wall next to a large pile of spare tires. To get up to the office, locate the chain link fence that connects to the crane and extends over to the container of a partially sunken trunk.

The recycler will be located along the stone wall opposite the lighthouse tower. For more details on navigating this monument, see our RUST military tunnel guide.

Another recycler can be found inside the large, central puzzle building in the middle of the monument. There is a concrete wall that wraps around to provide a bit of cover, and the recycler can be found inside this semi-enclosure.

Once you ’ve unlocked this door, follow the tunnel until you enter a sewer main room that appears to be inhabited. If you come across a research table instead, you ’ve picked the wrong tower and need to run over to the other.

RUST Train Yard Recycler LocationS tarting at the water tower, follow the pipes that lead to a red warehouse building. RUST Water Treatment Plant Recycler Location water treatment recycler can be found on the top floor of the long warehouse building seen at the bottom left of the screenshot above.

Use the table below to prioritize the best loot to keep in terms of scrap when breaking barrels and boxes. The two harbor types can be distinguished from within the map and will provide a completely different layout compared to each other.

The harbor also does not contain any enemy AI, such as the scientist, which can be found at higher tier monuments and roaming roads. For acquiring loot, both types of harbors contain anchored cargo ships, shipwrecks, containers, forklifts, and military trucks, which can offer basic crates, military crates, and barrels, providing you with possible guns, tools, resources, and clothing.

There are also many buildings and crane-like structures the player can climb to escape danger or scout their surroundings. Both types of harbors feature recycler, and a position to the right side of the monument in relation to the water.

For the small harbor, the recycler is located hiding behind a wall on the larger dock. In the large and small harbor, the oil refinery can be found around the middle of the monument after going down a flight of stairs.

For each, the large and small harbor the puzzle will reside in a different location and require a different path to take. To enter, you must swipe your green key on the card scanner to open the door.

Within the puzzle room, one crate can be found, along with a blue access key card on the desk, which will be used for higher tier monuments. For the large harbor, you ’ll want to find a small room out the front of the hanger on the dock and next to the railway.

Now quickly run to the hanger located on the dock and find a second small room which should have a green key card scanner outside. This means you have a limited amount of time to get to the puzzle room to take the loot.

An open-source Ethereum 2.0 client, written in Rust and maintained by Sigma Prime. Fuzzing techniques have been continuously applied and several external security reviews have been performed.

Built in Rust, a modern language providing unique safety guarantees and excellent performance (comparable to C++). Funded by various organizations, including Sigma Prime, the Ethereum Foundation, Consensus, the Decentralization Foundation and private individuals.

Nestled in the middle of the harbor facing East Bay, it had plenty of time to turn up the heat from dawn to noon. On one soon to be momentous afternoon, I was sitting on the beach talking to some friends when John King pulled up in his family’s new boat.

Several of us jumped at the chance, especially after spotting a large beer cooler sweating in the stern. In no time, we were rounding Old Mission Point and heading briefly out into Lake Michigan, then turning back into the west arm of Grand Traverse Bay.

I remember feeling the sun beating down as we passed the lighthouse, glistening white and shiny on the shore. It had always been called “The Buoy,” but in reality, it was a large man-made concrete island sitting on the end of a rock reef rearing up its ugly head just below the surface.

This is the reason why by 1870, Mission Point Lighthouse was putting out its warning beacon until 1938, when it was replaced with an automated light station (The Buoy). On top of the platform was a very tall super-structure consisting of four large cement columns which supported a metal tower with a ladder leading up to a crow’s nest with a beacon light above it.

We pulled alongside, tied up the boat, and clamored up the ladder onto the large concrete platform. First facing north, the open expanse of Lake Michigan, and then to my left, the Leelanau Peninsula, Sutton's Bay, Lee’s Point, Traverse City at the foot of the bay, Old Mission Peninsula, and Mission Point Lighthouse.

It wasn’t long before our attention and our gaze was focused on the crow’s nest at the top of the tower. Nick knew that Joe and I could at times be incredibly stupid, as we were locked in a years-long competition to outdo each other.

I was the first one to the ladder, and as I climbed, I noticed my friends down there getting smaller, their jeers growing fainter. Finally, reaching the top I soon found myself standing on the platform grasping the railing.

I looked down at my friends, who now resembled a bunch of heckling ants and knew I had reached the point of no return. As I stood on the edge of the platform, my arms behind me clutching the railing, I assessed my situation.

The reef ran east to west, so I decided to face north, and looking down, I noticed the concrete base was much bigger around than I thought. All I had to go on were cliff diving episodes I’d seen on “Wide World of Sports.” You know, the show that featured Jim McKay saying “the agony of defeat” in the intro, set to a backdrop of a skier severely crashing and burning down a mountainside.

I seemed to hover for a moment as I took in the beauty of the clear blue sky and the slightly rippling water sparkling like a thousand diamonds in the sunlight with the green point of the Peninsula thrusting out into it. Now the water, the base of the buoy, and my friends came into view as I started to accelerate.

I heard the wind whistling past my ears and the water coming at me like an approaching freight train, and I could not get off the track. I saw the side of the buoy and knew I’d cleared it with several feet to spare.

I instinctively arched my body and pulled out of the dive, struggling as hard and as fast as I could to get back to the surface. I managed to get back on the buoy, sit down on the cooler, and proceed to join in on torturing my friend Joe to get up there and dive.

I told him feet first would be alright and called him a big baby as he laughed and climbed the ladder. He reached the top, stepped over the rail, and stood on the edge with his arms back, just like I had done.

For the next ten minutes, he made several attempts to leap, but his hands would not let go of the railing. After a sufficient amount of time had passed, I slunk off the beach and made for home.

When I returned, I found my beach cred had gone up considerably, which I enjoyed the rest of the summer. Since the station had been established to mark the shoals off the point, improvements in offshore construction and automated lighthouse illumination had come together to allow the erection of an offshore navigation aid to directly mark the shoal itself.

Thus, in 1938, work began on construction of a pier for the new light in 19 feet of water, approximately 1 7/8 miles northwest of Mission Point. Atop the pier deck, four concrete cylinders were poured as a foundation for a 36-foot tall skeletal steel pyramid tower.

In order to conserve energy, and therefore reduce the frequency at which the batteries required recharging, the light emitted a single white flash every ten seconds. With a focal plane of 52 feet, the new unmanned light was visible for 13 miles at sea.

Old Mission Gazette is a reader-supported newspaper, and we need your ongoing support to keep delivering OMP news, history, photos, events and more. Owners Tim and Jane Bursa are devoted to the Old Mission Peninsula community, and every contribution, big or small, is valuable.

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