Or just make an equivalent vertical storage container. Given the new update that makes vending machines destroy all their loot when blow up are you able to raid them at all now.
You’re also going to want to disable broadcasting on the vending machines so it doesn’t show up on the map. The second one is slightly trickier, and you’re probably going to want to practice this on a build server before doing it, because you can ’t pick up vending machines … If you rotate the vending machine, it sticks out more, which means you can ’t get in.
If everything is open, running through is a breeze, but closed off it’s a pain in the ass for raiders. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.
RUST Guides, Base Designs, Server Hosting and Resources. Basically, rotate it around so the front is facing the wall, you want it directly in the center, maybe a little towards the door, and you want to pull back a little until you’re able to see the rectangle here.
This latest video covers a new vending machine exploit, that Vice utilizes inside a tricky door stacked solo RUST base design. A Vending Machine will sell your items and it does not require the direct presence of its owner.
The second one is slightly trickier, and you’re probably going to want to practice this on a build server before doing it, because you can ’t pick up vending machines later. Now that we have the vending machines, we should upgrade the walls, you can keep it sheet metal if you’d like but ideally you want to armor up the back of this base.
Vending machine owners must be careful, however, as it can be destroyed and whichever items it was selling would become available for looting. … So this is a complete build, so I’ll show the cost here on screen, it’s insanely cheap for the strength of this base.
With these handy devices, you can trade without making direct contact, minimizing your risk when bartering with strangers. Vending machines are draftable items that require 20 High Quality Metal and 3 Gears.
To craft a vending machine, you will first need a Workbench Level 1 (500 Wood, 100 Metal Fragments, 50 Scrap). The front of the vending machine (the side with the screen), is the access point for purchasing.
To hide or show your vending machine’s location on the map, toggle the “broadcast location” option in the configuration settings (accessed by standing in front of your vending machine and holding ‘E’). You don’t have to worry about interacting with dangerous players who will shoot you in the face and rob your corpse.
Conversely, other people will be more willing to trade with you knowing that they don’t need to approach a potential face-shooting lunatic. The downside to this is that without direct interaction, you don’t know what your customer wants nor what they have to offer.
There aren’t hard-and-fast rules, and the value of different items will fluctuate across servers, depending on the play styles of the community. Generally, vending machines work best when offering components and items in exchange for materials (whichever you most don’t feel like gathering yourself), as materials are the item you can expect any player to either already have or be able to gather.
In addition to this basic rule, there are two major factors to consider when setting up a vending machine: wipe cycle and customer level. The value of certain resources and tools fluctuates based on when the next wipe will occur.
Generally, components for higher-level weapons, such as a gun bodies, are more valuable just after a wipe has occurred. Towards the end of a wipe cycle, basic but already assembled items tend to gain value as people are less willing to spend time harvesting the necessary resources themselves.
A player that has recently spawned will have different needs than one who is already geared to the teeth. Newly spawned players may have higher-level components or materials that they are unable to use at this stage (such as springs, pipes, Gears, and gun bodies).
But there are a couple items that all geared players always need: Syringes and food. People will use these machines even if they are trading at a (small) loss so long as they value the time such conversion saves them.
This means it isn’t likely someone will go blowing up your unattended store willy-nilly for the fun of it (depending on your server). Placing the vending machine so that the back is only accessible through a fortified building will prevent unwanted persons from jacking your stash.
Anticipate that a certain amount of the vending machines you place are destined for destruction. With this in mind, you can mitigate your losses by making sure you don’t have too many valuable items in one vending machine at one time.
It may even be worthwhile to build multiple vending machines in the same location, each stocked with only one valuable item. Other players may be lurking nearby, especially if the vending machine’s location is advertised on the map.
For the first time, players are able to buy and sell goods with the aid of this new deployable. Given it's an initial iteration, tweaks and improvements are still needed, so expect some changes in the next short while.
The front is where you buy items, the back is where you manage storage and sell orders. Although they can technically be placed anywhere, given these two points of access, they are best suited in doorways (which they snap into).
Once you’ve placed your vending machine, head to the back and hold E. From here you can manage the inventory and sell orders. From here you can see the existing sell orders and click the buy button next to items you can afford.
Once purchased, the goods enter your inventory and the payment is deposited into the vending machine. Note: You cannot currently see the durability of the items, so it is possible for people to sell you broken shit, and you won't be able to tell till after you've already purchased.
Also coming this week, functional view hatches for armored doors! Players who get EAC banned have their entities (deployable and building blocks) deleted automatically Large furnace now has on/off button in loot panel and can only be accessed through the alcoves.
Flame turret slows player movement more and no longer damages deployable No more fall damage into water Smoother hatch movement Paper cost reduced Granola bar eat sounds added Vending Machine • Rust Labs The Vending Machine provides a safe way to make indirect trade with other players.
Once a Buy/Sell order has been set up, players simply need to walk up to the front of the machine and interact with it. The process is automatic and requires little to no management (after the orders have been set up).
Selling high valued items could make you more of a raid target, and although players can 't get the machine's contents without access to the rear side of the machine, having a shop inside your base is risky. VendingMachinescan also be used to lure in unsuspecting buyers into a trap base.
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Destroying VendingMachines directly is a bad tactic, instead try to gain access to the room the Vending Machine is standing in and loot the contents via the normal menu. 5If your scum and DeShawn when getting raided you can put all of your valuable loot inside it and blow it up, alternatively if you do not have explosives you can place it on twig and destroy the twig.
2You can fit this in triangle room and treat it like a compact Large box. 1elevating the respawning loot via twig idea we can place around 3 shot gun traps under the twig or even 1 will do it and make sure the trap is slanted so the trap shoots before a person gets on the twig.
Great for hiding all important loot underwater before logging off. Armor takes 12 hours to decay so you can sleep and makeup and come repair the place.
(because placing a TC will require you to build above sea level and that essentially has no point if you're hiding the loot) 1You can put some small boxes over the vending machine.