The Detroit Post
Tuesday, 19 October, 2021

Is Rust Good Genshin

Maria Garcia
• Sunday, 15 November, 2020
• 8 min read

With over 17 million downloads in its first four days, it has already found itself in the big boys club. However, for those of you already playing the game, you’re probably aware of how important good weapons are to ease progress.



One such weapon that has been making headlines over the last few days is the Rust Bow. As a weapon what makes the Rust Bow special is its normal attack advantage.

It grants an incentive to use normal attacks which most other bows in the game don’t. Contrary to what many popular articles on the Internet claim, there are no fixed drops for the Rust Bow in-game at the moment.

We say this also because as a 4-star weapon, the chances of getting the Rust Bow after a few rolls are still pretty shady. So, unless you can afford to spend with no pressure and need to get it at any cost, buying it isn’t advisable.

He fell in love with both of his passions as a kid while playing FIFA 13 on his PC. The iconic commentary of Martin Tyler and Alan Smith instilled in him a life-long love for the language and for video games.

When not engaged in his primary passions, you can find him salivating over food or snapping frames from daily life. Base ATK (LV.1)Secondary Stat TypeSecondary Stat (LV.1)42ATK9% Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.


The average person would lack the strength to even lift it, let alone fire it. An ancient bow, as hard as cast iron, that once belonged to a famed archer.

As he pursued mastery in the discipline of archery, his string sang like unrelenting thunder, and his arrows shone like sun-soaked iron rain. He buried his bow in the ground and went to live as a hermit amidst the hills.

Allegedly, the story of his death is as follows: Every night, as the sound of a plucked string rang out from his home, a ray of brilliant purple light shot forth, and foul monsters dared not approach. Amidst the howling wind and rain there was but a single clap of thunder.

The accompanying bolt of lightning shot upwards, towards the sky, burning bright as the stars in the galaxy. One of the best, obtainable weapons of this class is the Rust Bow ... if you can lay your hands on one.

Right now, there's no guaranteed Rust Bow drop within Gen shin Impact. That's important for you to know, as some guides out there suggest that there's a Rust Bow location, which as far as we can see is false.


1-3 Star Weapons can be obtained as drops or looted from chests, purchased from merchants in the open world. 4-Star Weapons are obtained from Wishes and by Forging it from a blacksmith NPC.

5-Star Weapons are primarily obtained through Wishes or Geisha Pulls. Playable Characters who can wield the bow can charge up a strong attack by holding the attack button to infuse their element to the arrow and releasing it to unleash the charged attack.

Once it is consumed, the rank of the weapon's passive effect is increased up to a max of LVL. Players will need to spend Morey, the game's main currency, and Materials in order to ascend the weapon.

Weapons and Characters are two of the most basic, and so, important, aspects of Gen shin Impact. To master the forces in the sprawling world of East, you need to have a good combination.

Hence, good weapons are a big bonus to have for ease of progress and the Rust Bow is definitely a great option. But, if for some reason, you cannot find one, it probably isn’t a wise decision to splurge too many bucks on it.


Now, although the normal attack buff on the Rust Bow can feel rather special, it really isn’t the most lethal one out there. Unlike the Rust, its passive increases both the normal and aimed attack damage.

Also, damage scales further based on how long the bow travels in the air between 0.1 to 0.5 seconds. Skyward Harp ‘s passive grants you greater critical damage.

After having played the game for a modest 20-30 hrs, you’re sure to get your hand on at least one of these and whichever it is, will be a better option than the Rust. Also, if on the off chance you do not find any, don’t worry because any of the other 4-star bows will also do a pretty good job.

They are at least a much better option than spending a ton for 5 rolls to get the Rust, at the end of which you still may not have it. Save up for 10 wishes, then buy them in bulk to take advantage of the guaranteed rarer drops that you will get in those packs.

Remember, Elemental Mastery will increase the damage to synergy effects such as Melt, Swirl, Electron Charged, etc, but it is flat ATK that will increase the damage to things like Cry, Pro, AEMO, etc. If you want them to be the character who casts first in a chain, doing the initial damage type, build them for ATK, you can then follow that up with a character built with a good Elemental Mastery stat to take advantage of the high base damage done by the initial ability.


We have put together a bows tier list, so you can see at a glance which ones are worth hunting for, and which you can safely ignore when it comes to leveling up. Skyward Harp does a wonderful job of making the basic attacks of your character relevant.

Seeing as any weapon is going to provide ATK stats, you might as well make the basic attacks worth shooting in the first place. Hits have a 60% chance to inflict a small AOE attack, dealing 125% Physical ATK damage.

He is a Hydro element bow user and his main role at a party is to be the primary damage dealer. While I still have a long way to go to get his gear up and ascend him, reading his talents and skill set will make the stats you should focus on more obvious.

Most of my good gear has elemental mastery, so I just slapped on what artifacts I had free but it is still lackluster. Since Child’s play style revolves around Riptide and switching between melee and ranged, you will find yourself activating the 4-set piece bonus from the Berserk er set frequently.

If you can get your critical rate up and consistently land Child’s elemental burst while he is on melee form, this will absolutely drown the enemies with high damage all around. Just remember the stat priorities mentioned above when building and choosing an artifact set.


The only exception is probably like Vent’s Iridescent Veneer set where the 4-piece bonus outweighs the stat requirements. Your normal attack or aimed shot hits a target within 0.3 seconds, your damage increases by 36%.

The damage effect bonus is a little broken for Child because you can activate it in your melee form. This bow is acquired through the first season battle pass and if you have purchased and complete it, this is a great substitute.

It increases your critical rate and adds an overall area of effect damage by generating cyclones every 14 seconds. If you are lucky enough to get multiple copies of Natalia, you are either a whale or just one of the luckiest geisha players to play the game.

It allows you to freely swap between ranged or melee more frequently because of the 20% cool down reduction. This also allows you to permanently use melee form as it will reset the cool down after its full duration.

His 4th constellation helps your overall Hydro damage by inflicting more Riptide Slashes that are not subject to his innate time intervals from the skill. Once you get your normal attack talent high enough, it increases your overall damage on each of your party member.

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Focus more on his Havoc: Obliteration or elemental burst when upgrading as this one will be the majority of your overall damage output. With the rates explained in the other article, you will be able to get him 100% of the time after making a total of 180 wishes.

Natalia brings a breath of fresh air for players looking for a good Hydro character. There are so many fire enemies in the game including those pesky Abyss Mage shields and Natalia just melts it instantly.

While I do believe that main damage dealers are not a good priority to have if you already have a good one, Natalia is definitely one of the best just because of his insane flexibility on dealing single target or area of effect damage while switching between melee and ranged.

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