The resounding crack of a singular explosive taking out a metal door will let less geared players know you aren’t to be messed with, and will even give better-geared players pause before they decide to kit up and roll out. With the time saved from waiting on satchel charges or silenced explosive rounds, you might even make it to the target’s tool cupboard and get your replacement doors down before counter-raiders arrive.
The oil rigs’ containers will summon an NPC Chinook helicopter with a host of armored scientists to defend the location before the crate becomes available, which brings us to the next method of finding explosives. The heavy scientists that descend upon the Large and Small Oil Rig and the scientists that roam the Military Tunnels monument have a small chance of dropping explosives.
Incendiary rockets have a 50% chance of being recycled down into explosives but only from the APC and Helicopter crates. Given how often you’ll fight Bradley or the Helicopter, it may not seem like a great idea to depend on these drops for explosives.
Remember to hang onto at least one of the rockets or timed charges found so that you can research them into a blueprint. Players are often reluctant to give up raiding tools unless they’re very confident that they’re not a target.
This fact doesn’t stop many players from putting recyclable rockets and or explosives on the market due to their high value. If you find yourself unable to perform any of the above methods in a pinch, you can roll the dice and experiment with a tier-3 workbench.
And you run the risk of getting a random blueprint from the list of tier 3 items. If you’re reaching the end of the wipe, you’re desperate, and you have a lot of scrap to burn, experimenting might be the way for you.
Just keep in mind that the odds are against you successfully getting explosives until you have significantly whittled away the list of tier 3 item blueprints. Now that you know how to find explosives in RUST, you get to leave the sandpit and take on the larger groups.
Just remember that now you’re in the big leagues, larger groups and clans will be gunning for you too. The Timed Explosive Charge (commonly referred to as “C4”) is a draftable explosive weapon that can be thrown onto walls, doors, or deployable items.
Once a Timed Explosive Charge has been thrown, it will automatically arm itself and then detonate after 10 seconds. Due to its destructive power, the Timed Explosive Charge has proven to be an ideal method of entry in raids, where, if your opponents happen to be online, speed and precision are of the essence.
The following table compares commonly used explosive devices, in terms of the minimum amount required to destroy a given object: If you believe your item has been removed by mistake, please contact Steam Support.
Managing hunger and thirst meters while gathering mundane materials might have enticed me once, but in 2018 I can’t help but balk at the prospect of hitting a tree with a rock until wood falls out. I spent most of my first few hours with Rust (though I did play a bit of several years ago) roaming the island until I died from hunger, or at the hands of fellow survivors who I risked approaching just in case they’d feed me.
When I did manage to avoid starvation and gather enough materials for a base, I’d get shot in the back of the head and have to start over from scratch. In an attempt to make chopping down trees and smashing up rocks a little more interesting, there are markers that you can aim at to accelerate the process.
Those markers definitely help, but there’s no escaping the fact that gathering mundane resources is a fundamentally boring task. Sometimes you can steer your attacker off their murderous path, and the joy of playing that game, the social one, goes a long way towards making up for the monotony of the resource gathering one.
Bear with me on this, but I’m reminded of Opus Magnum, a puzzle game about using programming-like logic to build alchemical gizmos. What makes Opus Magnum a great game is how you have to invent your own solution to each problem, and come away feeling creative and clever.
Another time, while I lay bleeding on the ground, I launched into an am-dram soliloquy about the cruel earth and the murderous foes that stalk upon it. I don’t particularly enjoy the hassle of base building, but I do like how setting up in an area affects the dynamic between you and your new neighbors.
Player hunting offers a shortcut past boring gathering, and if I look at that through the right lens the dullness almost becomes part of the game’s appeal. The more obstacles that are in the way of cooperation, the more tempting it is to stab someone in the back, and the more meaningful it is when two players manage to restrain themselves.
Once you've gotten over getting beaten to death with a rock by that jerk DMoney69, you'll want to have an idea of what to do and where to go in order to survive for more than a few hours. The default rock item is used to gather supplies out in the world, and it'll be your only weapon when first starting off.
If you come across a furnace after harvesting 3 or 4 Metal Ore, take the time to craft the weaponized hatchet. The next order of business after getting yourself a hatchet (or maybe it was the first, if you found a slow enough animal to kill with your rock) is to find yourself a meal.
Now that you have some meat, you'll need to cook your (hopefully) bountiful meal over a campfire and either eat it all immediately or save it to replenish those precious calories with later on. Once you've got a sturdy tool and a full stomach, it's time to head out into the world and build a life for yourself.
The wood shelter is great for temporarily storing your items as you explore the world and gather supplies. Once your wood shelter is standing, hatchet down trees and log piles to gain a large amount of wood, smash open metal and stone deposits to smelt into usable items, such as metal doors, and hunt animals to keep yourselves fed and clothed.