The beauty of Rust is that it caters to many audiences, and that unofficial servers can completely change the gameplay. There’s no grinding or tedious upkeep, just simply enjoying the PVP experience without putting in the work.
Rust even caters to people who hate PVP, as they can play Eve servers. They didn’t spend time out killing people, but instead, they enjoyed the thrill of being a Rust entrepreneur.
You can always play the modded servers like many other people do, but you won’t get the full Rust experience. When you start vanilla Rust or even a low-upkeep server, there still is the constant threat that you’ll get raided.
Countless times I’ve had a friend text me at 2 AM saying “WE’RE BEING RAIDED!” Next thing I know, it’s 4 AM, and we’re still defending against an onslaught of attackers. I’ve spent many long nights playing Rust, only to wake up and feel dead tired in the morning.
Anyone that lacks these qualities will not be successful in Rust, and probably won’t enjoy playing it. In April 2020, Rust hit it’s all-time peak of 125,415 concurrent players.
The fact that it’s still hitting all-time highs just goes to show that Rust is as popular as ever. I periodically return to the game with my friends, and we play it nonstop for a couple of weeks.
Some people never take a break from the game, but most players have periods where they're playing like crazy for a while and then have a little vacation from Rust. The community servers are dominated by large clans, and it’s almost impossible to survive without having a couple friends helping you out.
These are unofficial servers that prohibit groups of 3 or more and ensure that solo players can have the best experience possible. I had the privilege to buy Rust when it was still in early access, and I’m pretty sure I got in on sale for $15, but now its regular price is $40.
That can be a lot of money for a non-AAA game, and many people debate whether it’s worth that price. Rust is the type of game where you either spend dozens, if not hundreds, of hours playing it, or you hate it.
For some people, they try the game and immediately hate the toxic community, so they never play it again. You’re always able to try the game and then refund it if you hate it, just as long as you’ve played it for under an hour.
The voice chat merges with the draw distance, so when you're spotted by an idiot, you'll start hearing the shit-talk quietly tickling your ear. They get closer, they get louder and more confident, and suddenly you're hopping over shotgun shells while absorbing an entire dictionary of insults.
The game was first released in Early Access in late 2013 by developers Face punch Studios, and it's been a mainstay of goofy YouTube send-ups ever since. You quickly figure out that, by banging your rock on a few environmental doodads, you can harvest a few basic resources (stone, wood, and cloth) which you can parlay into a few prehistoric instruments, like a spear or a hatchet.
This is similar to the scrounging mechanics in plenty of other survival games, but what makes Rust different is how deep that tech tree goes. Eventually, from those same basic ingredients and a few mechanical leaps of faith (like work benches and furnaces), you'll be able to craft pistols, flamethrowers, and rocket launchers.
Rust famously does not quarter off its servers to keep entry-level naked away from the roving troops suited up in advanced firearms, which means that occasionally, your journey will end with you matching another player's revolver with a rock that you've tied to a stick. Most of the servers are on a strict weekly or monthly reset schedule, which scrubs the island of any lingering housing or fortifications left behind by the players, which gives the experience a strange sense of futility.
I spent the vast majority of my time in Rust playing solo, but I don't want to discount the notorious community of players that band together in clans, and wage wars of aggression along the shared hunting grounds. One of the fascinating kernels of Rust's brutality is how everything in the world remains persistent, even if you're logged off, which means that smart players arm their bases with land mines, punk sticks, and keypad locks while they're away.
A kid and I are raiding an abandoned gas station for food and weapons, and I give him the extra pair of pants I was carrying around. The crafting system itself is fairly intuitive, with well-written tooltips for each of the items in the catalog, and you can fast-track yourself into some serious munitions if you get lucky with a few resource spawns.
You can go out and hunt a variety of wildlife such as boars, chickens, rabbits, bears, wolves and deer. Once you have killed an animal you can butcher it to gather its meat and skin.
BOM jog ode sobrevivência, com um system DE cacao Casey e items (areas) moot the hora. BOM jog ode sobrevivência, com um system DE cacao Casey e items (areas) moot the hora.
O logo Que treys UMA idea different dos outros, o rust é um jog ode PVP com sobrevivencia Que code fazed base anode quiver o logo Linda NAO o logo Que treys UMA idea different dos outros, o rust é um jog ode PVP com sobrevivencia Que code fazed base anode quiver o logo Linda NAO ESTA complete mas ESTA into moot BEM … Expand Excellent game, not as much Survival as people can think, for now, it is mostly PVP and Loot oriented, Crafting system is simple, and base Excellent game, not as much Survival as people can think, for now, it is mostly PVP and Loot oriented, Crafting system is simple, and base building is even more easy to use.
Devs continue to do monthly updates to complete all missing and planned features, as well as fixing bugs as they come. Restarting your whole game over because you got The gameplay is really fun, the idea of a PVP survival game based on loot and raiding is fun.
The reason I give it a 7 is because of bugs and performance, I've encountered an extreme amounts of bugs with animals, building, crafting and the list goes on and performance is kinda bad too since it takes a pretty good PC to run the game so low-ends can't enjoy much out of it. Devs are very responsive so that's good, and they update the game regular with nice content.
The first one I found is creating a bought this game yesterday, and it seemed fun and it was. I joined a server I liked, had a lot of supplies in it, went to sleep, when I woke up and checked my house someone broke into it and stole all my supplies, I'm back at scratch.
But the communities suck ass, that's why I avoid any players I see because they are just going to kill you, and when you die you lose everything and start all over, not much of an enjoyment to waste 20 minutes to build a stone hat cert which usually takes 2 minutes to build. .
Got into using balloons, and they blocked the windows so there's only one exit (balloons land near to random and sometimes you will find your door in front of a wall and then you realize the balloon is stuck... only two options then, destroy balloon with 1k+ health or just /kill and come back for body, when you used to just use the other two portholes) and implemented newer flying vehicles that aren't necessary and break the game more than rig could. I wouldn't even recommend playing for free because it is so frustrating, hurts the eyes and has no true depth or fun anymore.