The current game state, time and population for each server is now available on the website. The newly supported regions include New York, Utah, London, Moscow, Sydney and São Paulo.
Live Twitch streams and the latest YouTube videos created by the community are now listed on this site. It's now possible for anyone to create and submit their own builds from any Intoxicated Sandbox server.
It is hosted in Singapore and should provide many Asia-Pacific players with lower pings. It is currently hosted in Frankfurt, Germany and should give most EU players better pings.
Public alpha launch for US and EU players is just around the corner, quite a lot of work is still required to prepare for upcoming monthly major update. I've thrown together this new site, the backend has been rolled from scratch and will be extended as is needed.
It will provide a source of information and access to future services as they become available. Updates have been rough over the past few months, large scale mods are not fun to maintain for any alpha game.
Many issues introduced by updates have required client-side fixes made by the Face punch devs. Things are not quite perfect yet, and there are still a number of workarounds in place for outstanding rust issues, the mod is however very much playable for now.
A number of planned features are currently waiting on changes and new game mechanics to be introduced by Face punch. Naked You spawn on the edge of the initial playable area with a torch, bandage and map at sunrise.
Geared Loot spawns in buildings, monuments, rad towns, supply drops, and randomly in crates on the ground across the map. Continue moving across the map and remember to avoid the bomb zones.
Veteran The map is already pretty small and most players are dead. LEARN MORE Custom buildings designed to represent realistic structures have been created by volunteers.
All submitted builds will be reviewed and stand a chance of being selected to be used for future games. Cluster bombs deal explosive and fire damage.
Minimize your wait time by connecting to a suitable server which is near the end of a game. Premium subscriptions allow players to get a little something back for supporting the game mode.
Premium Name ColorS kip All QueuesCustom Item Skins×Import Sign Images×No Decay* Make future expansion possible Premium Name ColorS kip All QueuesCustom Item Skins×Import Sign Images×No Decay* Unfortunately it appears that something has gone terribly wrong.
You are only required to complete this step once and you can change your profile back to private as soon as you are done. Game services are temporarily offline for maintenance, chat should still be available.
But following the game’s release in early 2018, the title never gained much traction on streaming platforms like Twitch. While the initial focus of the server has been largely on role playing, much in the way that made Grand Theft Auto a popular content form on Twitch, elements of PVP have come to the forefront of the server as well.
Rust ’s more than 27 million hours watched is led by QC, Shroud, TSM’s Myth, and MTV’s Skunk. The four streamers combined to make up more than 10 million hours watched playing Rust from Dec. 27 to Jan. 4.
And one of the main reasons appears to be a creative difference between some streamers involved. “I’m predicting now that QC is making a base, they’re going to gather, and they’re going to start fucking people up.
MTV member Abe added in a post to Twitter that the original server will remain available for those who’d rather focus on the more competitive and PVP aspects of Rust. Streamers who want to play without the anxiety of impending destruction of their bases by people looking to burn the world down can rest easy.
With players like Shroud and QC at the forefront of Rust on Twitch, the potential head-to-head that could manifest from streamers participating in a PvP-heavy server would be a content gold mine. The inverse could be true if there aren’t enough notable players who join QC and crew on a PvP-centric server.
“ Rust is one of the cruelest games on Steam, and that's what makes it so compelling.” PC Gamer. The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold.
Create alliances with other players and form a town. Minimum: Requires a 64-bit processor and operating system OS: Windows 8.1 64bit Processor: Intel Core i7-3770 / AMD FX-9590 or better Memory: 10 GB RAM Graphics: GTX 670 2 GB / AMD R9 280 better DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: SSD is highly recommended or expect longer than average load times.
Recommended: Requires a 64-bit processor and operating system OS: OS X El Capitan 10.11 Processor: Intel Core i7-4790K / AMD Ry zen 5 1600 Memory: 16 GB RAM Graphics: GTX 980 / AMD R9 Fury Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: SSD is highly recommended or expect longer than average load times. Rust is a survival game created by Face punch Studios.
Many reports have predicted that the BattleRoyale era might now be ending its dominance over the first-shooter market. With a lot of games to be highly anticipated this 2020, the BattleRoyale genre is here to stay.
The great thing about this genre is that it can be tweaked, personalized, and there are a thousand ways to keep players entertained in-game. Many players are deciding to leave the Fortnite world and venture to another BattleRoyale experience.
As Micky News recently reported, Sphere talked about how other streamers and pro players are moving on to either Valorant or Call of Duty: War zone because of the players’ unattended concerns and a whole of unresolved issues. Second, Battlefield V subsequently released a BattleRoyale mode entitled Firestorm.
In order to play the BattleRoyale mode, players will need to acquire the Battlefield V title. Meanwhile, Cod also has a mobile platform that also offers a BattleRoyale mode, and it’s as exciting as it is on the console.
Micky is a news site and does not provide trading, investing, or other financial advice. By using this website, you affirm that you have read and agree to abide by our Terms and Conditions.
And Rust further tests every release against its entire open source library ecosystem. I’ve always admired well-tested software projects, like SQLite, and aim to place Rust among the pantheon of the best.
I hope it provides insight into what it takes to deliver a production-quality programming language, a hint at the wide variety of techniques employed in software validation, and that it reinforces your confidence in Rust ’s reliability. It is designed for creating the most reliable software, from the tiniest embedded systems to multi-million line behemoths, and its users need to have confidence that it is fit for purpose.
And Rust moves fast, with releases every 6 weeks, and a growing ecosystem of software depending on it. Rust makes strong guarantees about compatibility and stability, what will, won’t, and might break as the platform evolves, and ensuring that we fulfill those guarantees is crucial to maintaining the trust of Rust ’s users.
We use strong continuous integration to catch many bugs before they are ever committed to the Rust repository, and continuous releases to enable more extensive testing of nightly and beta builds prior to the release every 6 weeks. During CI, all patches must pass the Rust test suite in all supported configurations before landing.
Rust relies on continuous integration, where the code base is tested as part of the process of reviewing and merging patches. Rust ’s creator, Gray don, originally described it in a blog post, “The Not Rocket Science Rule”.
The thing we do differently from most is that we run the full test suite against every patch, as if it were merged to master, before committing it into the master branch, whereas most CI setups test after committing, or if they do run tests against every PR, they do so before merging, leaving open the possibility of regressions introduced during the merge. Our integration bot, born, maintains a queue of all pull requests that have been reviewed and approved for landing.
This avoids the frustration of waiting for one’s PR to work through the queue only to be rejected by a simple mistake. It has also inspired other the integration bots used in the Rust ecosystem and beyond, including boring.
Many non-x86 platforms do not yet get test coverage as part of the CI process (though see the smoke project). No non-x86 platforms are automatically tested on real hardware, a major limitation of the current setup.
Once a patch enters the tree the clock is ticking until it hits the stable release. The nightly and beta channels provide an opportunity to catch bugs missed by the official CI before they hit a release.
Again, the Rust release schedule is incredibly aggressive and it takes constant vigilance to maintain. To make releases as simple as possible we tie it directly to the CI system.
From those binaries we have a bot that periodically collects them into their final form for release and deploys them to static. So not only do we fully test every commit that lands on master, we also publish the complete release binaries at the same time.
This may seem surprisingly few, but keep in mind that Rust ’s strong static typing prevents many errors at compile-time, so Rust projects in general are believed to require fewer test cases than projects in other languages. Because these templates are difficult to write by hand, there are scripts to help keep them updated when the output changes.
Compiletest simply runs a Make file, while setting up a bunch of environment variables that might be useful. Codegen tests verify that rust produces the expected LLVM IR for a given file.
These tests drive GDB and LLB to verify they work with the given Rust program. The test instructs the compiler to verify that the change in source code between the two invocations results in only mod x being recompiled.
This set of tests verifies that the HTML output of rust doc includes various properties. The link checker ensures that all internal HTML links produced by rust doc for the standard library documentation are valid.
Cargotest is a small tool that runs the test suite of several significant out-of-tree Rust projects. The projects are chosen to have a wide variety of dependencies to maximize the chances of detecting type system regressions through build failures.
This suite of tests was added in anger after cargo’s own build broke too many times due to Rust regressions. A special tool is used to extract them from the compiler, convert them to markdown, and then run them through rust doc.
All the above sections describe the Rust test suite, which is Run prior to landing any patch. Sadly, the authors of the test suite haven’t yet figured out how to anticipate every way in which Rust will be used in the wild.
These factors allow us to treat the entire world of open source Rust code as our test suite. As new nighties and betas are published, we use the cargo bomb tool to test this corpus of Rust code (as of 2017/07/10 over 13,000 crates) against both the stable release and a nightly or beta release, comparing the results for regressions.
This type of testing helps us find subtle changes in the type system as crates fail to build on new releases, errors in code generation or library behavior that cause tests to fail or crash, and logic errors in the compiler that cause the compiler to crash. Cargobomb is the successor to a similar project called crater, which only checks for successful type checking, and does not run test suites.
The LBC crate has a special place in the ecosystem: it defines the FFI definitions of the C library and related systems libraries for every platform Rust supports, and ends up used in some form by almost every Rust project. But writing correct FFI bindings is not a simple thing, since one does not have the benefit of the Rust type checker verifying the definitions.
So the LBC crate has a special testing regime designed to accomplish this verification. It uses the test crate to automatically compare the LBC Rust bindings to the actual C definition.
The basic process involves generating two programs, one in C, and one in Rust, that each produce metadata about function signatures, constant values, struct layout, alignment, and more. One might expect that C compilers like GCC and clang compile your code directly to machine code, but in actuality, there are a number of constructs defined in the language which do not necessarily correspond neatly to machine instructions, depending on the architecture.
As a consequence, nearly all C programs silently link to a tiny runtime library to provide implementations of very low level operations. This library is implemented in a combination of assembly and C, and has over time grown to include a variety of runtime functionality expected by LLVM for sometimes niche features.
The compiler-builtins crate is exclusively limited to basic math intrinsic, and does not include many of the advanced runtime features of compiler-rt, notably the sanitizer runtimes (which in Rust we would expect to be provided in a different crate). To verify this set of crucial low-level math functions behaves as expected the compiler-builtin crate has its own custom testing.
For each function there is a test that generates a set of inputs to it, and passes it to both the upstream compiler-rt, and to our own compiler-builtins, and verifies their same output. The test suite additionally compares the symbols exported by each to ensure our implementation does not miss any functions.
It’s a long-standing desire of the team to get a stronger handle on rust’s compile times, and to prevent them from increasing. The compiler team then uses the reporting provided by the site to identify performance regressions.
One of the major initial users of Rust is the Firefox web browser, which has integrated Rust into a number of subsystems of a large C++ codebase that supports a variety of platforms across millions of client systems. Ultimately we hope and expect Rust to be adopted by industries that traditionally require strong guarantees about reliability and correctness.
Previously, Eric Reed formalized a safe subset of Rust called Patina, and the CRUST project used bounded model checking to find memory safety violation. While limited in scope, in performs important network and file I/O that must be reliable across all supported platforms.
Rustup is self-updating, and a self-update failure would cause major disruption for Rust users. Clippy provides additional static analysis (called “lints”) beyond what is done by the compiler.
An obvious omission is the lack of any testing with tools like val grind and address sanitizer. There were several years when the entire test suite was required to be valgrind-clean, and it’s hard to imagine bringing up Rust without it.
By that point Rust was mature and memory safe, so val grind testing was disabled, and eventually it bi trotted and was removed from the tree. Unlike val grind, address sanitizer requires the help of the compiler to instrument binaries, and that support landed in LLVM long after Rust had matured.
Today rust’s code generation and the abstractions in the standard library are mature and well-trusted, and it’s rare for either of them to create the kind of errors these tools detect, so nobody feels it a pressing matter to re-enable this kind of testing. Integration of coverage reporting into Rust CI is an obvious and easy improvement.
These tests have never been activated as part of Rust ’s CI though and as a result the grammar is neither complete nor authoritative. It would be greatly desirable to automate the deployment and installation of Rust in a variety of scenarios via a test environment prior to release.
Rust would probably benefit from “chaos engineering”, that is, injecting faults into the runtime and confirming that the system behaves as expected. Panic and error paths are little exercised and tend to hide bugs, especially around the interaction between unsafe and unwinding.
We expect in the future to provide a tool that crate authors can use to validate that the API changes in their releases correspond to server. We also expect to provide other tools to help the crate ecosystem manage their evolution.
The cargo bomb technique of testing all known Rust code in the ecosystem is powerful, but currently limited to running crates’ test suites to detect Rust language regressions. With that capability we would be able to produce a simple tool that would let others validate that any individual release has not been compromised with code that does not originate from the source tree; and ultimately, to validate that the entire bootstrap chain has not been compromised by a self-replicating, “trusting trust” -style backdoor.