The Detroit Post
Tuesday, 19 October, 2021

How Rust Build

author
Elaine Sutton
• Saturday, 26 December, 2020
• 10 min read

One is the mechanical skills required for combat engagements, i.e., aiming, game sense, and tactical understanding. The other is the ability to build structures where you’ll spend most of your time between episodes of violence.

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(Source: www.bananatic.com)

Contents

To build in RUST isn’t just about establishing a space in which you live, safe from enemies, and wildlife. A variety of base and building types are used by RUST players to aid their progress in the game.

Players will work to add additional mass to the base and set up specific features that provide protection. Groups should select the type of base they need based on their team size, the server’s general population size, the wipe length, the resource density and decay/upkeep settings of the server, and so on.

Boat bases are another specialized type of building used to protect watercraft from other players. Before you begin to place walls, doorways, and ceilings, you’ll need the two essential crafting tools and one base component.

If they don’t show up there, type ‘hammer’ or ‘plan’ into the search bar and make one of each. If they’re red, it means you cannot place the block, either because there is no foundation underneath it or some other broken rule.

Building blocks cannot intersect, the ground, each other, stone outcrops, and large trees. Each building block will cost 25-50 wood for you to place as a twig frame.

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(Source: bathrenovationhq.com)

Twig has low health and is only there to act as the framework of your building structure. If a building block has taken damage, you can repair it with the hammer by left-clicking on the surface with the required materials in your inventory.

The Tool cupboard is a structure you must place securely inside your base. Costing 1000 wood to craft, once placed on a foundation, the tool cupboard grants ownership to the person who deployed it and any other players who touch it.

Tool cupboard privileges include building in the area, upgrading, breaking building blocks, placing and removing base components, i.e., small furnaces, research benches, etc. Select the lock from the hot bar and mouseover the Tool Cupboard, and left-click to place it.

New building blocks appear as twigs, which all have ten health each and are susceptible to all damage, breaking easily. Once you have committed to a design or part of a structure that will at least secure your tool cupboard, you must upgrade from twig with haste.

Twig structures will require you to place a small amount of wood in the tool cupboard, or it will decay within an hour. The tool cupboard will display the amount of material needed on its interface.

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(Source: www.logicalincrements.com)

Press E key on the tool cupboard to see its inventory and the breakdown of necessary materials to prevent decay. However, once there is no more of the required material inside the tool cupboard, the building blocks will begin to lose health until they break.

When this happens, you will see a notification in the bottom right of the screen telling you that the base is decaying. Like twig, wood is susceptible to extra damage from fire and can be broken easily with melee weapons and tools.

Metal surfaces have 1000 health and are resistant to melee and tool damage. Foundations in RUST are the base building block component you will need.

You cannot place foundations on a surface that is either too steep, intersects with another object, or enters another player’s building privilege area. Using combinations of triangle and square will allow you to build complex base footprints.

Roads have a small perimeter of no- build zone to prevent blockades that may be stopping your foundation placement. If you misplace a wall, you have 5 minutes to choose to rotate it with a building hammer before it locks into place.

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(Source: www.logicalincrements.com)

You can use half-walls to place a floor building block halfway up the wall, divide a space horizontally, or fill gaps when your foundation placement has been uneven. The low wall has few practical uses in base building and usually only applies to rooftops as a short cover you can duck behind when shot at from below.

The window frame is placed in the same manner as a wall and has a soft side. Windows may be tempting, but you should avoid them unless you have sufficient capacity to utilize them as a PVP mechanic.

Flooring can be square or triangular, and in most situations, it should match the foundation’s shape under it. The underside of flooring is considered its soft side and will take more damage than the top.

Put a frame around the space you want to place a hatch or stairs in the future. Always upgrade your floor frames when able; otherwise, raiders can destroy them with less effort and cause hatches to fall out.

Much like placing a wall, a doorway will connect with the edge of a foundation or floor piece. You can recognize roofing on the building wheel as a 45 degree angled surface.

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You cannot place most components on top of roofing due to its sharp angle, making it difficult to maneuver. There are many advanced uses for roofing, but we recommend its standard placement for the sake of base defense.

Roofing provides an extra layer of defense to the top of your base, which is usually quite vulnerable to sizable explosive damage. A standard or spiral staircase is a base block that will take up an entire foundation.

You can place ‘U’ and ‘L-shaped’ stairs over other base components such as small furnaces and storage boxes. As such, it is wise to leave them as wood or even twig in case you wish to remove the steps yourself to replace the vertical shaft with a ladder hatch.

Once selected, the steps must be aligned with the edge of a foundation and will angle downwards, often disappearing into the ground. Steps exist primarily to give access to a slightly elevated doorway and mitigate hitting the lower lip of a door as you try to cross the threshold.

While it may seem insignificant, having these steps even when your doorways are only an inch off the ground can stop pesky stalling as you hurry to reenter your base. Much like indoor staircases, steps can be left as wood or twig so that you might easily remove them.

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(Source: www.nox-crete.com)

The Ramp is placed in the same manner as steps and was added to the game to facilitate the modular car update. There is an almost infinite number of ways to combine the building blocks provided in RUST.

Different base designs make more sense than others due to various factors, including your team size, the type of server you play on, the wipe length, and more. Understanding these different elements can help you decide what a good base for you and your team might be for the wipe.

Numerous guides cover the potential layouts and base designs, and it is wise to absorb what you can from their mechanics and use cases, but be aware, to copy them exactly is to give keen raiders a perfect blueprint of your base. So don’t be afraid to experiment and apply what you’ve learned through guides and videos in your way.

In Rust, players can create their own structures to protect themselves from threats and store their loot. A Tool Cupboard can be set to bestow privilege on a player and their allies.

Equip the Hammer, face the structure that you want to upgrade (it will be highlighted), and hold right click. Like upgrading structures, one needs a Hammer to repair building objects, as well as the necessary resources and tool cupboard access.

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(Source: www.rcnmag.com)

The hammer will then swing at the object, and repair damage at the cost of corresponding resources. Twig Tier components serve as a main foundation for a base's design and can be used to prototype its layout and features.

The costs associated with building a specific component can be viewed in the table to the left. Twig Tier components have 10 health and are extremely susceptible to all types of damage sources.

The Twig Tier components' purpose is not strictly relegated to just building bases. They can be used to build temporary defensive structures, often incorporated in base designs, such as destructible drawbridges platforms.

Similarly, they prove to be an essential, offensive element of raiding as they would allow one to construct raid towers and attach platforms to base walls to use as scaffolding, both of which aid in overcoming obstacles and heights. After the Twig Tier Dev blog 158 update, defenders are concentrating on two methods: building out from bases with closely packed High External Stone Walls and Metal Barricades, or using the fact that Twig cannot be built above Stairs.

The first is expensive; the counter to the latter is to build a twig tower and then place Frames or Doors, then balance a Large Wood Box on top. Upgrade Cost Square Foundation 200 Triangle Foundation 100 Foundation Stairs 100 Square Floor 100 Triangle Floor 50 Wall 200 Half Wall 200 Low Wall 100 Doorway 140 Window 140 Wall Frame 100 Floor Frame 100 Stairs 200 Roof 200 Wood Tier components cannot be built directly, but rather require an existing Twig Tier component to be upgraded using a Hammer.

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(Source: www.funkyjunkinteriors.net)

Upgrade Cost Square Foundation 300 Triangle Foundation 150 Foundation Stairs 150 Square Floor 150 Triangle Floor 75 Wall 300 Half Wall 300 Low Wall 150 Doorway 210 Window 210 Wall Frame 150 Floor Frame 150 Stairs 300 Roof 300 Stone Tier components cannot be built directly, but rather require an existing Twig or Wood Tier component to be upgraded using a Hammer. Stone Tier components have 500 health and are invulnerable to damage inflicted by fire, most tools and regular projectiles.

They are, however, susceptible to high explosive damage, such as Satchel Charges or Rockets. Upgrading to Stone Tier remains a viable alternative for the entirety of the game, though, it is particularly useful during Early to Mid Game as the raw materials needed are relatively abundant and do not require any additional processing.

A remedy to counteract this would be to upgrade all exterior components of a base to Stone Tier and leave just the interior parts as Sheet Metal. It is recommended that you always upgrade Floor components as they will remain fully opaque, yet provide all the strength benefits of the Sheet Metal Tier.

Armored Tier components have 2000 health and are extremely resistant all sources of damage, except explosives. Even though the Armored Tier provides the highest degree of protection, it is seldom used mainly due to its prohibitive upgrade cost.

In comparison to Sheet Metal Tier components and in terms of explosive resistance, Armored Tier components are only 50% stronger, while being orders of magnitude costlier to produce and maintain. Naturally, one would feel inclined to build a compact loot room and upgrade it to Armored for maximum protection.

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(Source: www.affordablestreetrods.com)

However, this may prove to be an ill-conceived idea since Armored Tier attracts the attention of raiders. Arguably, the most efficient application of the Armored Tier is upgrading Floor tiles.

While still quite expensive, the cost to upgrade is halved or even quartered in comparison to regular components, such as Walls and Foundations. Armored Floor tiles will, however, prevent pickaxing and slow down top-down and bottom-up raids the most.

*TWIG UPDATE makes building on rocks physically pointless... The Tool Cupboard authorizes players to build within 16 meters of any foundation that is attached to the base which it is placed in.

Locks can be placed on doors, containers (storage boxes and vending machines) and the Tool Cupboard. To place a Key Lock, select it and left-click on the target.

Other players can kill those who have keys in their inventory and will therefore gain access your base, so keep them safe! Stability is a reflection of a structure's endurance; the more stable, the less likely it is to fall apart, if it reaches zero, it will break instantly upon placement.

A stability percentage is visible when mousing over a building object at melee range. Stone, sheet metal, and armored tier foundations will take a bit longer (a few days).

Here's a guide video that shows you the essentials of Base Building in Rust and a few additional things you might not know.

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Sources
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