Contact Av akin Life tech support if the above steps do not help. Av akin support also cannot answer questions regarding the fulfillment of Tap joy offers.
It's not unusual to feel lonely, homesick, stressed, anxious or even depressed while trying to adjust to your new life. Unlike high school, where your classes were probably neatly mapped out, college course schedules vary widely.
Attending to social responsibilities and engaging in extracurricular activities can make it feel like there's not enough time in the day. Writing out a concrete schedule that includes adequate time for study, sleep and socialization can help you feel more organized and in control of your life.
Keep in touch with family and friends from back home regularly, invite loved ones to visit you, display pictures and other memorabilia that remind you of home and stay active to help minimize your feelings of homesickness, according to Columbia University's “Go Ask Alice.” Many college and university health and wellness centers offer free stress management workshops and yoga or exercise classes to students.
It's easier to deal with stress, handle responsibilities and adapt to college life if you're healthy and well-rested. Sometimes things go wrong and knowing how to hard reboot or reset your Android device can come handy.
To kick things off I think it is best to explain the difference rebooting and resetting. Resetting, on the other hand, means taking the device back to the state in which it left the factory.
Rebooting or restarting is the way to go if your phone or tablet starts acting funny, or maybe showing a bit of sluggishness. If you experience one of those symptoms all you need to reboot is press the power button and choose restart.
In most Android devices, you have to simultaneously press the power and volume down buttons for 5 seconds. Android offers a built-in soft reset option, readily available from your phone's settings menu.
Once you take the plunge, your phone will be wiped from any personal data and clean boot exactly how it was when it came out of the box. The most common scenario for using this option is a bricked device, something went awfully wrong, and there's no way of getting Android to boot.
After selecting the Factory reset option you will warn you are about to erase all user data. If your mind is made up, select Yes and your device will be restored to its factory state.
5 days, 5 killer tech tips is a TechS pot monthly feature On the third week of every month, we'll publish 5 killer tech tips, one for each day of the week for a given app, service, or platform. At a virtual meeting earlier in June hosted by the World Economic Forum, some of the planet’s most powerful business leaders, government officials and activists announced a proposal to “reset” the global economy.
Instead of traditional capitalism, the high-profile group said the world should adopt more socialistic policies, such as wealth taxes, additional regulations and massive Green New Deal-like government programs. “Every country, from the United States to China, must participate, and every industry, from oil and gas to tech, must be transformed,” wrote Klaus Schwab, the founder and executive chairman of the World Economic Forum, in an article published on We’s website.
Making matters worse, the left has already proven throughout the COVID-19 pandemic that it can radically transform political realities in the midst of a crisis, so it’s not hard to see how the Great Reset could eventually come to fruition. Range also has more than six years of professional information-technology experience, specializing in computer architecture, operating systems, networking, server administration, virtualization and Web design.
Use the backup feature in Lenovo Onega Recovery System to transfer important data to another device. If you have received a notification that your Norton account password has been changed but the change was not authorized, immediately reset your password and contact Member Services and Support.
Sign In The Norton and Lifelong Brands are part of NortonLifeLock Inc. Lifelong identity theft protection is not available in all countries. Copyright © 2020 NortonLifeLock Inc. All rights reserved. App Store is a service mark of Apple Inc. Alexa and all related logos are trademarks of Amazon.com, Inc. or its affiliates.
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License. Few online social networking sites get as much attention as Second Life (SL), the three-dimensional virtual world where users, called residents, can pretend to be whomever -- or whatever -- they want to be.
Although it's an online environment, its influence reaches into the real world -- including a virtual economy that's dependent upon actual money. At its most basic level, Second Life is an online environment created by Linden Lab, a company based in San Francisco.
User-generated content also explains why Second Life is for adults only -- Linden Lab places few restrictions on residents, meaning that you can see some pretty raunchy creations while you're exploring the environment. In Second Life, residents can go to social gatherings, live concerts, press conferences and even college classes.
They can do a lot of things you can do in real life -- buy land, shop for clothes and gadgets or just visit with friends. They can also do things that are impossible in the real world -- avatars can fly or teleport to almost any location.
Some residents design short programs, called scripts, which give avatars or objects new abilities, including special animations or the ability to generate copies of other objects. In many ways, Second Life is similar to Massively Multiplayer Online Role Playing Games (MMORPG s).
Users navigate through an online world, encountering strange landscapes and new people. In the real world, Second Life exists on a collection of server host machines, called sims.
Regions with the PG rating should be free of objectionable material, including violent or sexually explicit content. In mature areas, rules are less strict -- avatars might wear revealing clothing or nothing at all, and residents have few behavioral restrictions.
A safe rating means you can wander around without fear of attack from other avatars or objects (unless you encounter grievers, residents who harass other users). An unsafe region allows residents to simulate combat, either with other users or with objects programmed to attack avatars.
Unsafe regions let residents create their own version of an MMORPG, or simply satisfy the visceral thrill of getting into a fight. Other geographic spaces in Second Life include the mainland, estates, islands and parcels.
Linden Lab owns and oversees the mainland, a continent inside Second Life. Islands are pretty much what they sound like: Small, independent land masses, usually under the control of a private owner or company.
If the resident buys land on the mainland, he or she answers directly to Linden Lab. In turn, the estate owner has to pay Linden Lab for the land he or she owns.
landowners can set their property as public access or private invitation only. The inventory holds hair, skin, objects, animations and body parts and has an infinite capacity.
A resident can also right-click his or her mouse on the avatar, which pulls up a pie-shaped menu. One of the menu choices is appearance, which allows a user to adjust the way his or her avatar looks.
Users can find dozens of residents who sell and trade clothing, skin and even body parts in Second Life. Savvy residents can customize their avatars by creating their own clothes and skins in a graphics program and importing the file into Second Life.
By encouraging user innovation and participation, Second Life has created a loyal community of enthusiastic residents. Clicking on this button will launch the resident's avatar into the air, allowing him or her to fly around like Superman.
Flying lets avatars navigate over water or avoid other obstacles they might encounter on the ground. A window appears with the Map of Second Life, and the resident simply double-clicks on a destination to teleport there.
In these cases, the avatar teleports as close to the location as possible without violating access restrictions. They can opt to use the Voice feature, which allows residents with microphones to talk to one another live.
Residents can also use a chat box, which opens a window in which users can type messages. Pie-shaped menus include options that allow residents to interact with other users or objects.
Right-clicking on objects pulls up the menu, displaying a list of things the resident can do. Second Life includes a tool that lets you design your own gestures, or you can get them by buying them or trading with another resident.
In the next section, we'll learn about the engine running Second Life and what kind of computer equipment you'll need to explore the community. The physics engine determines how avatars and objects behave within the virtual world, including collision detection (the engine tells the software when two items are touching and how each should react), vehicle dynamics and what animations look like.
Linden Lab announced that it is upgrading Second Life to the Havoc 4 physics engine. As of October 2007, the Havoc 4 Second Life engine was still in the beta testing stage.
Residents can hear and view streaming audio and video inside Second Life. Residents can choose to display video on specific surfaces in the land they own.
If any other surface within that resident's land has the same texture, it will also display the streaming video. Since this can cause confusion, residents should make sure the surface they choose has a unique texture within their land.
A Cable or DSL connection Windows 2000, XP or Vista operating system (Linden Lab recommends XP or Vista) An 800 MHz Pentium III processor or better (at least 1.5 GHz recommended) 512 MB of computer memory (1 GB recommended) An NVIDIA GeForce 2, ATI Radon 8500 or Intel 945GM graphics card or better Absolutely every object, building and flying car you see in Second Life was created by a Resident.
When you open the object creation tool, the default window is “create,” indicated by a magic wand symbol. At the top of the window is a list of the 15 prime -- basic shapes like cubes, cones and tubes -- available to Second Life users.
A seasoned builder knows how to stretch, cut, link and multiply This prims to create everything from a hotel to a Ferrari. Create an object by choosing a prim shape and clicking on the ground or any open space.
In the “edit” window, you can move, rotate, stretch or change the texture of the object. Use the “object” tab in the edit window to enter precise measurements, rotation angles and more advanced features like tapering and twisting.
Check the “use grid” box in the edit menu to see helpful on-screen rulers as you stretch, move and rotate your objects. With just these simple tools and key controls, you can make almost any stationary object in Second Life.
But if you want to bring your creations to life -- give them movement and interactivity -- you'll have to learn the Linden Scripting Language (LSL). There are many Websites and online tutorials for learning basic and advanced LSL scripts.
Although, without a basic understanding of LSL, you can't just piece together a working script with those commands. One of the cool things about Second Life is that you retain intellectual property rights for every object you create in-world.
You can also assign a price tag to an object and sell it on the Second Life marketplace, which we'll learn more about later. That figure sounds impressive, but it's important to keep a couple of mitigating factors in mind.
First, Linden Lab allows users to create more than one account, so some 10,500,000 residents are duplicates. Second, the virtual world has a high churn rate, meaning most visitors only log on once and then abandon the program.
One unifying trait all residents share is that by creating an account in Second Life they agree to obey Linden Lab's terms of service (TOS). Linden Lab designed the TOS to help protect itself and honest residents from malicious users.
Users should read the TOS carefully, particularly if they want to participate in Second Life's economy. The TOS makes it clear that Linden Lab has the right to wipe out a user's inventory, including any in-game currency he or she might have.
Along with the Terms of Service, Linden Lab requires all users to follow the Community Standards. Community Standards lists six kinds of behavior, called the Big Six, which could result in a users' suspension or banishment from Second Life if he or she violates them.
Intolerance : Using derogatory language or images relating to a resident's gender, race, ethnicity, religion or sexual orientation Harassment : Stalking another avatar, participating in cyberbullying, using intimidating words or actions or presenting unwelcome sexual advances toward another avatar Assault : Committing an act of violence against another avatar in a Safe area Disclosure : Revealing personal information about another resident Indecency : Inappropriate behavior in PG-rated areas, including running around nude or shouting obscenities Disturbing the Peace : Engaging in behavior that is meant to disrupt other residents' experiences in the virtual world. This can include making repetitive, distracting noises or filling a space with so many objects that the area suffers lag as a result.
Linden Lab has employees in Second Life who can respond to situations, but the company mainly relies on users to report misbehaving residents. However, for repeat offenders, Linden Lab may suspend or revoke the user's membership.
Because Second Life places age restrictions on its residents, teenagers can't participate in the virtual world. It's not that Second Life is exclusive -- it's that Linden Lab wants to protect teens from the sometimes bawdy content that residents stumble across.
But there's a separate virtual world altogether for users between the ages of 13 and 17: Teen Second Life. Teen Second Life is a completely separate three-dimensionalvirtual world exclusively for people between the ages of 13 and 17.
According to Linden Lab statistics, Teen grid avatars make up less than one percent of active Second Life users. But no matter the returning rates of these young residents, they at least have a virtual world outlet provided by the Teen Second Life community.
Part of belonging to the virtual world of Second Life includes participating in its economy. Second Life's economy is based off a unit of currency called the Linden Dollar.
Some people find it strange that someone would spend real money for a virtual house or shirt. It's even more difficult to believe that some people are making a living off of buying and selling items in Second Life.
Grief made her fortune by dealing in real estate, becoming what some residents call a land baron. Not all purchases use Linden Dollars -- land sales and auctions usually require real cash.
The monthly premium membership fee entitles a resident to 512 m 2 of land at no additional charge. Second Life calls residents who spend at least $125 per month on land use fees -- meaning they own at least 32,768 m 2 -- concierge members.
Concierge members have access to a special team of Linden Lab customer relations employees who help resolve issues. Some people believe that the future of the Internet is in three-dimensionalvirtual worlds like Second Life, where users will navigate through creative landscapes in search of information and entertainment.
As a result, some organizations have jumped into Second Life with hopes that they can get in on the first floor before the community's popularity explodes. Many own islands and host events like press conferences or concerts.
Some companies create a space in Second Life with no clear strategy on what to do with it, which usually backfires -- no one wants to go to a location that's just a big advertisement. Coca-Cola, for example, held a competition in which residents submitted designs for a virtual vending machine.
Some companies have even used Second Life as a recruitment tool, seeking out residents who are particularly adept at creating user-generated content . While companies continue to experiment with an online presence in Second Life, a few Internet security experts caution that the virtual world isn't the safest environment in which to conduct business.
They point out that grievers can find ways to listen in on confidential conversations or sabotage a company's Second Life location. Some companies are creating virtual environments of their own in order to avoid the security dangers in Second Life.
Some colleges even have a presence in Second Life, holding classes and studying human psychology and sociology in the virtual world. In 2006, Harvard University held a class called Cicerone: Law in the Court of Public Opinion.
It was open to the public of Second Life, where residents could view lectures and participate in discussions . Other colleges have experimented with holding classes in the virtual world with varying degrees of success.
Second Life might seem strange and foreign to those of us who are only used to the real world but to residents, it's an important community that's just as valid as any physical environment. Still, whether Second Life marks the future of the Internet or just a passing fad remains to be seen.