Before the first lead Setting your future Trump Each player places 1 of their cards face down in front of them off to their right to denote which suit they will be allowed to call as trump later. For 5 or more player/teams, each player chooses 2 cards to pass to a neighbor.
Cards are passed in an alternating sequence as in Hearts, except that there is no hold hand. If there is an extra card as in 3 player play, then the dealer will turn over the extra card to start play followed by the player to the dealer's left.
If no one plays a higher card than this one, the trick is thrown out and no one gets it. You do not have to play a higher card if you have one, but The others must follow suit if possible.
From that point on, any card of that suit played by you or your team is trump, not before then, even in that hand, i.e. if your partner played a club first and then you declared clubs trump and played a club, only your club is trump in that trick since his was not when he played it. Winning the trick The first played highest card.
(If two jacks of trumps are played, the first one wins.) Example: Suppose my trumps are hearts and yours are another suit (or undeclared).
Stair step or otherwise keep your tricks visible to be counted by the other players. The following description was rescued from John Hay's Rule Book, formerly at Geo cities.
John Hay wrote: I put the rules in the form below from information provided by George Klein and Andrew Lipscomb, to whom I owe a huge thank-you. The winner of the trick takes the top card of the stock and puts it in their hand, the loser of the trick then takes the next card from the stock and places it in their hand.
Play continues as above until there are no cards left in the stock. After picking up these last two cards the winner of that trick may still meld.
Phase 2 : Once there are no cards left in the stock, the rules change. Each player picks up any meld they have and place it in their hand.
In Phase 1, when a player wins a trick they may place any meld they have face up in front of them and receive points for it. The various combinations that may be melded and the points they receive are listed below.
When a player melds, it is written down on the score sheet immediately. The card taken from the bottom may be used immediately in meld if desired.
If a player has melded a Royal Marriage, and they later add the A, 10, and J or trumps for a run, they only score an additional 110 points instead of 150. The player who captures the last trick also gets ten points.
The first player to get a total of 1200 points wins the game. An optional scoring method for cards taken in play is to count each Ace and ten 10 points, and count each king and queen 5 points.
Another scoring method is to simply count each ace, ten, and king 10 points. In phase 2 the second player is only required to take the trick if possible is Trump's were led.
'Mouse' has contributed rules for an interesting variant played by his family which features larger hands, more melds, and 'glues' which are scored for losing several consecutive tricks by following suit. Another shareware 2 -player Pinochle program for Windows is available from Card Games Galore.
Once trump is chosen, the non-dealer leads normal play. Each player must follow suit, playing from the face-up cards in front of them on the table or in their hand.
If the trump-caller fails to take 7 tricks, they have been “Euchred”, and the other person gets all 12 points. If you, or your opponent, realizes that one of you has played out of turn, played a card that they shouldn’t have, or made some other similar error, it is called reneging (it’s pronounced like reneging, with a short e or short I sound).
Play works the same as outlined above, except each player has five sets of two cards on the table, with two in the hand. The dealer turns over the top card, representing trump.
The other player can accept it or pass; if either player accepts the trump, the dealer has the opportunity to exchange one of his face-up or in-hand cards for the turned-up trump card. If neither player accepts the turned-over card, it is turned over, and they choose one of the remaining three suits for trump, as normal.
Deal each player three sets of two cards on the table, five in each hand, leaving two. If neither player takes it, the card is turned over, and non-dealer can choose from the remaining three suits as usual.
There's also a variation on scoring that's more like regular Euchre (where you use 2 five cards). The person who calls trump is the only one who can earn points unless he is Euchred.
This page has gotten a fair amount of attention from people who can 't always scare up enough others to play four-handed Euchre, and while I'm glad to offer it, I've had some help. Thanks to Steve from Ottawa, IL for originally teaching us this variation on Euchre.
Whist uses a standard 52 playing card decks with Aces high and 2s low. For more trick taking games, check out our guides for Euchre and Bridge.
If you are looking for cards to play Whist with, check out a standard deck here or one of our newest arrivals here. Gameplay begins with the player to the left of the dealer, with them laying down a starter card.
Going clockwise, players follow suit if possible and try to out rank the cards played. For more information about Whist and its rules, check out David Parent's article here.
Under the pseudonym Cavendish, Henry Jones, a games' scholar from the 1800s, outlined a comprehensive history of Whist in his 1862 book. The Principles of Whist Stated and Explained, and Its Practice Illustrated on an Original System, by Means of Hands Played Completely Through.
In the book, Cavendish discusses how 16th century Italian Poet Bern mentions a game called Trio, which might be an early ancestor of Whist, in his book Capitol del Rico Della Primer. From renaissance Rome, Jones observes another ancestor of Whist, Trump, found in Shakespeare’s Anthony and Cleopatra.
For more information on the game of Whist, Check out an excerpt from Jones’ book here. After the end of a round, any players who did not win at least 1 trick, are eliminated from play.
About the author: John Taylor is a content writer and freelancer through the company Upwork.com. You may view his previous articles about card games here and his LinkedIn profile here.
On this lens there are 40 printable cards to download which when put together create an animal trump card game. When I was young I loved playing trump cards with my friends and memorized loads of obscure facts from the cards.
I hope you enjoy playing my free animal trump card game, and please, no fighting over who is the winner! Every module of this lens contains a single JPG image of 4 printable cards.
Click on the image source link below the pictures and you will be taken to the image displaying the cards at full size. Right click and select “Save picture as”.
Select an appropriate place on your hard drive to save the files to. In fact the latter will produce a more durable set of playing cards.
Shuffle and deal out all the cards to the players face down. The player to the dealer's left begins by reading out a fact from the top card (e.g. Top Speed 40kph).
The one with the highest value wins and places all the cards won in that round, including their own, to the bottom of their pack. It is then their turn again to choose an item from the next card.
If this is not clear enough the two young ladies in the video clip below will show you how to play. Watch this video clip featuring the Top Trumps card games to learn more about how to play.
I have prepared ten sets of four cards for downloading and printing. Each set is based on a loosely grouped set of animals that form a “family” with each group having a different colored background.
Apes Baleen Whales Bears Big Cats Dogs & Foxes Elephants & Hippos Even-toed Ungulates Marsupials & Honorees Odd-toed Ungulates Toothed Whales By paying to adopt a wild animal you will contribute to that species' conservation by providing funding for measures such as research, habitat conservation, anti-poaching measures, habitat restoration and anti-pollution campaigns.
However, I can 't download them all, there appears a message which says that the pages are not found. Perfect for what I was looking for but some cards won't print.
Jeremy Gill from Louisiana on October 14, 2017: At first reading of the rules, I was worried that this was just War with an animal aesthetic, but the different statistics for each animal give them all a fighting chance for victory (rather than the “Ace trumps all” format of War).
Thanks so much for freely sharing your hard work I recently put together my own Top Trumps homemade cards, and they look embarrassingly crap compared to these.
Nickupton LM (author) on October 28, 2010: @GonnaFly: Oh, these seem to be a victim of their own popularity and have exceeded the bandwidth of the site I have stored them in.
Love the idea of saving the images from the web page to print them. That is why I created my card game Swords on Shields (click on my name to go to my bio page where toucan find it) in a downloadable PDF format.