But with constant graphical changes, new content, and an increased player base, it can be difficult getting the game to run smoothly. While high-end PCs make easy work of rendering the massive worlds, budget graphics cards and expired CPUs may have trouble generating the enormous world of Rust, but fortunately, there are plenty of graphical and system settings that should help your computer right along.
Whether you’re looking to improve your frame rate, or just reduce clutter on your screen, here are the best settings in Rust that will give both you and your machine the advantage. With the world of Rust being incredibly expansive and highly populated, a large draw distance can test the limits of your GPU.
Large bodies of water make up much of the landscape of Rust, and with the addition of boats, enemies are free to attack you from both land and sea, making spotting these enemies essential. While those of you with higher end GPUs might want to max out the water quality, doing so will actually put you at a disadvantage during PVP.
The developers of Rust made efforts to create riveting music, enhancing the drama of PVP combat, and setting a peaceful tone for those quiet moments. However, being unable to hear approaching footsteps or faraway explosions can leave you dead or missing out on loot as you play.
Turning off the in-game music lets you hear everything around you, giving you a tactical edge when the going gets rough. Graphical tricks like blood-splatter and lens dirt can contribute a lot to immersion.
When you’re injured in combat, and your screen fills up with splotches of red, you feel more involved in the action, and more alarmed as your vision becomes obscured. With simple, plot-driven linear games, this isn’t as much of a problem, but when it comes to Rust, obscuring your vision is a surefire way to get yourself killed, and your loot stolen.
Turning off Lens Dirt removes the obfuscation, and allows you to get a full view of the battleground. It can be an amazing feeling toppling a once-mighty tower in Rust, With some well-placed explosives, or some deathly accurate rockets, an enormous base can be reduced to mere rubble.
As many players have found, however, the sudden collapse of a base generates thousands of pixels worth of rubble, which can send the frame rates of even the most boosted computers plummeting downward. Reducing the Max Ribs to 0 lifts that concern almost completely, letting buildings crumble as quickly as they were placed, causing minimal strain on your graphics card.
While still using the rudimentary assets available in Unity (the engine used for the game), years of experience and feedback has allowed the developers to make a veritable paradise. When you’re trying to survive, however, the relative beauty of the game can adversely affect your graphical performance, and cause frame drops that can make or break a PVP battle.
Your best bet is to turn it off entirely, which will significantly reduce the quality of the lighting effects, but should allow for both better performance, and easier lines of sight. In many games, this is a helpful tool which lends a crispness to the graphics, increasing the visual quality.
When you’re in the middle of combat, the last thing you want to be doing is wasting precious seconds readjusting your mouse placement. From there, head to the ‘Controls’ tab, and adjust the settings until you’re comfortable with the response.
‘High Quality Bloom’, simply, gives the world of Rust more vibrancy, controlling things like plant and tree movement, ‘swaying’ in the breeze. While it does make the world more visually appealing, it can cause serious strain on graphics cards, killing performance.
Some prefer it, as it adds a level of realism to the game, and appears to smooth out visualizations while moving. In the world of Rust, where your character itself is procedurally generated, getting a chance to sneak a peek at what you look like may be hard to resist, but the many bodies of water around the world give you the chance.
These reflections, however, take up a lot of processing power, so lowering them can help your performance. One of the best things about PC Gaming is the ability to rebind keys, allowing players to customize their input controls.
As the gunfight goes on, this can increase the demand on your system, drastically affecting your performance. Setting the Particle Quality to its lowest state will both reduce the impact on your system, and will allow for higher frames-per-second.
Since Rust ’s release, Face punch Studios have added a satisfying amount of options to change the way you hear the game. Many gaming headsets these days tout 5.1 and 7.1 surround support, and with new technology like Dolby Atmos, gamers everywhere are finding that their audio experience can alter their experience completely.
Make sure to check what your headset can support, as there’s a good chance Rust can handle it! Realistic 5.1 surround sound can enhance your immersion tenfold, and allow you to hear that crossbow naked sneaking up behind you while you’re gathering resources.
While it becomes a great way to communicate with everyone on the server, the chat can quickly become bogged down with useless chatter, flurries of insults and rage, and endless spam. When you’re about to enter a serious battle, you don’t need the chateaux taking up both HUD space and headspace, and when the dust clears, feel free to click it back on to communicate with other players.
Successful Rust players tend to recommend reducing your graphics to the bare minimum. Speaking of Graphics Quality, Face punch has given players a crazy amount of tools to adjust the way their game looks.
Many of the biomes found in Rust contain trees, from dense thick forests to calming meadows. Trees in the game are essential for resource collecting, but can also be useful cover for your prey.
Gain the upper hand by reducing the quality of the trees, which will allow for better visibility at certain distances. While this is a breathtaking effect in the game, Large Scale Occlusion can put strain on your graphics card, and can distract you as the player, as your lighting environment suddenly changes.
Give your computer the advantage, and make sure all other programs are closed before you step into the chaotic world of Rust. If you notice any programs you left open, go ahead and click them before choosing End Task.
This can cut milliseconds off your response time, and give you the feeling of a latency-free experience. Parallax mapping, in laymen’s terms, basically makes things look more three-dimensional in virtual environments.
This means that when the player looks at an object from an angle, it still appears to have depth. While this is a cool effect, and can increase your immersion, turning it down will improve your performance.
In the real world, when you walk in tall grass, it bends under your feet. Roughly described, Anisotropic Filtering basically makes objects in the game look better.
Turning this setting down reduces the quality of these shapes, but increases your performance, allowing your graphics card to concentrate on other things, and speeding up your FPS. Aside from just telling you the direction of the light, they can also give away the location of unaware enemies, tell whether an unseen enemy is armed or armored, and suggest the time of day in-game as well.
On the one hand, having the option ‘on’ will greatly increase the quality of the graphics, giving every shape a much more bold and defined form. Turning it off, however, will reduce some strain on your GPU, allowing your frame rates to trickle up.
All trademarks are property of their respective owners in the US and other countries. In this RUST FPS guide, we attempt to demystify the complex world that surrounds system performance, whether you’re a seasoned veteran or a new player.
For gamers, having to deal with slowness, stuttering, and hanging systems at critical moments is the worst. We’ve put together this RUST FPS guide to address this very issue, which is filled with tips, tricks, and a deep dive into all the client settings that can help you improve and maximize your RUST gameplay.
At this level, it’s recommended you turn most features down quite low to maintain a competitive FPS rate. Still, there is undoubtedly going to be some limitations, continue reading to see which ones will have the most significant impact on your system. At this point, you’ll be able to run RUST with most settings around medium to high.
But if you want to maintain a consistent frame rate of at least 60 FPS (or higher depending on your monitor’s refresh rate), you will have to tweak the settings for yourself. Check the Windows start bar and closeout non-essential programs competing with Rust .exe Check the Windows Task Manager and identify any processes utilizing a high percentage of your CPU, Memory, or Network that may be negatively impacting your in-game FPS.
Focus on shutting down programs such as game launchers (Not the one running Rust), internet browsers, etc. Press Windows + R buttons, then type in config and select the “Startup” tab to configure.
These programs can be very dangerous, and manually modifying your game settings will be superior to added additional bloat to your computer. This can take a lot of time, especially if you don’t regularly update your system, but is highly advised.
You might think that setting the system to “High Performance” may make a substantial impact but this often isn’t the case. Setting to “High Performance can cause your system’s CPU to be pegged even during idle time.
Disabling the Windows 10s Gaming Bar, an unnecessary feature that will run in the background by default. This will make sure you’re not bottle necked at a higher and unsupported resolution, causing the GPU to work harder.
It’s also important to understand what hardware bottlenecks exist before you begin down this solution path. If you’re struggling to reach the recommended minimum of 60 FPS, the honest but unrealistic response is to upgrade your hardware.
If upgrading hardware isn’t a viable option, you might consider carefully the servers you wish to play on. Barren servers are a special type of map that culls and simplifies most grass, shrubs, trees, rocks, and other topologies, significantly reducing the stress on a system.
The fewer players and overall entity count can help reduce the stress on your system as well. Many custom maps haven’t been optimized and can have memory leaks that severely tank your system.
Graphics quality, by and large, refers to the various levels of texture and shadow detail in RUST ’s game world. We’ll highlight the big offenders of FPS drops while giving you an idea of what each setting does for you as a player.
To gauge your FPS levels accurately, make sure to include a bit of walking around, particularly near player built structures. If your system meets the developer’s recommended requirements, as our rig did, you are free to choose where you land in the graphics settings.
They are the first settings we recommended reducing if you’re falling substantially short of ideal FPS limits. The settings listed below as Moderate or Low might only contribute to a single FPS gain or drop depending on your system.
If you need to eke out a few more frames to be happy, you can test them yourself to see if they negatively impact your gameplay. Despite its name, this setting refers primarily to the texture quality of objects within the game world.
However, lower-end systems, particularly those low in RAM, benefit significantly from reducing the texture quality. Turning the setting up will blur the edges of shadows, simulating a more realistic lighting effect.
Reduce the number of cascades, and light will shine brighter through trees, and there will be fewer overlapping shadows. This setting at 0 will consider the sun and moon as the only sources of light that can create shadows.
When set to zero, the sea and rivers will lose frothing and foaming textures, instead of dull blue waves. Settings 1 and 2 improve the foaming aspect of rushes and optical surface tension.
While turning the water quality down can improve FPS by a few frames, its impact is primarily determined by how close to the sea you play. Living on the shoreline, you will see a consistent FPS increase at the cost of the wave’s details.
The shader level affects the texture detail of geometry attached to the maps generated mesh. Reducing this setting can have a positive effect on your FPS, at the expense of visually appealing scenery.
If there are any stats worth leaving high, despite FPS drop, the shader level one of them 100 textures are low resolution, to a point where it can negatively affect gameplay (Null Impact) 100 – 200 Textures are more recognizable for what surfaces they represent (Low Impact) 200-300 Improved textures and some light shading (Low Impact) 300-500 Higher detail and visually distinct surfaces (Moderate Impact) 500-600 Even higher resolution with detailed bump maps to give flat geometry the appearance of height and shadow.
Setting the textures to incredibly low will improve game performance for lower-end systems. While this can impact game immersion, the developers have taken measures to assure that it doesn’t affect gameplay.
Much like the draw distance, this setting determines the range at which objects will cast and receive detailed shadows. The close range shadows still render even when set quite low, and thus it has minimum impact on gameplay.
Anisotropic filtering is a setting which bends texture maps at a distance to make them appear more detailed and less blurred or stretched. As a side note, even on high PCs, parallax mapping is sometimes misaligned, leading to an odd graphical effect.
When affected, the player will see a ‘seam’ in the earth textures that appears to follow them around. While this setting has a shallow impact, it has an insubstantial effect on the game graphically, unless you spend a lot of time looking at your feet.
Mesh quality refers to the detail in the 3d models, which make up the Rust world. Reducing any of these settings will scale back the poly-count of surfaces, creating slightly more jagged edges.
This setting affects the detail on particle effects such as smoke, fire, sparks, and electrical discharge. Oil rig, burning helicopters, and during raids are times when particle effects will come into play.
An unfortunate environment that massively affects immersion and gameplay, but has such a significant impact on FPS. It affects the quality of the ground mesh, mostly unnoticeable, but such low impact that it barely makes a difference in where it’s set.
A few of the settings have a substantial impact, and it’s worth going through them to make sure there isn’t one overly affecting your system. Softens the jagged edges of textures and meshes by lightly blurring the separately rendered elements.
Simulates the photographic effect of depth by blurring objects that aren’t in the center focus of the player’s camera. Adds a level of detail which some players may value, but an easy one to turn off and save yourself a few FPS.
Effects might change your system slightly in the few environments that have many embedded light-sources, such as outpost, oil rig, giant excavator. While it can produce an overall pleasant effect, it does require a fair amount of resources for the visual quality of life change, and it's best to turn it off.
This setting adds a bit of cinematic flair by slightly darkening the corners and edges of the screen, entirely up to player preference. If you break a wall or floor with high ribs, they will shatter into many small pieces.
We recommend a substantial reduction depending on your rigs capability so that you don’t lose FPS during raid encounters.